Results 51 to 60 of about 1,162,361 (331)
Mobile learning: benefits of augmented reality in geometry teaching [PDF]
As a consequence of the technological advances and the widespread use of mobile devices to access information and communication in the last decades, mobile learning has become a spontaneous learning model, providing a more flexible and collaborative ...
Leitão, Rui +2 more
core +1 more source
A Q‐Learning Algorithm to Solve the Two‐Player Zero‐Sum Game Problem for Nonlinear Systems
A Q‐learning algorithm to solve the two‐player zero‐sum game problem for nonlinear systems. ABSTRACT This paper deals with the two‐player zero‐sum game problem, which is a bounded L2$$ {L}_2 $$‐gain robust control problem. Finding an analytical solution to the complex Hamilton‐Jacobi‐Issacs (HJI) equation is a challenging task.
Afreen Islam +2 more
wiley +1 more source
Learning spillover and analogy-based expectations: a multi-game experiment [PDF]
We consider a multi-game interactive learning environment and ask ourselves whether long run behaviors in one game are a¤ected by behaviors in the other, i.e whether there are learning spillovers.
Huck, S., Jehiel, P., Rutter, T.
core
2D platform-based game of arithmetic game-based learning [PDF]
Mobile games have attracted attention among game developers and users. Throughout the years, mobile games have developed to become one of the domination of the digital world.
A Hamid, Rahayu +4 more
core +1 more source
Predicting extreme defects in additive manufacturing remains a key challenge limiting its structural reliability. This study proposes a statistical framework that integrates Extreme Value Theory with advanced process indicators to explore defect–process relationships and improve the estimation of critical defect sizes. The approach provides a basis for
Muhammad Muteeb Butt +8 more
wiley +1 more source
Synchrotron Radiation for Quantum Technology
Materials and interfaces underpin quantum technologies, with synchrotron and FEL methods key to understanding and optimizing them. Advances span superconducting and semiconducting qubits, 2D materials, and topological systems, where strain, defects, and interfaces govern performance.
Oliver Rader +10 more
wiley +1 more source
This research project focuses on developing an educational video game designed for high school students from the 1st to 4th grade of Compulsory Secondary Education (ESO, from 12 to 16 years old), aimed at helping learning in mathematics and physics. Simultaneously, it addresses the issue of the loss of interest many students show towards these subjects
+5 more sources
Racing Academy: A preliminary evaluation of an online racing car simulation game for supporting students learning of engineering [PDF]
This paper reports a study which evaluates an online racing car simulation game designed to support undergraduate students learning. A game based learning community was created to support undergraduate students learning of engineering at the University ...
Clibbery, Stephen +6 more
core
Unleashing the Power of Machine Learning in Nanomedicine Formulation Development
A random forest machine learning model is able to make predictions on nanoparticle attributes of different nanomedicines (i.e. lipid nanoparticles, liposomes, or PLGA nanoparticles) based on microfluidic formulation parameters. Machine learning models are based on a database of nanoparticle formulations, and models are able to generate unique solutions
Thomas L. Moore +7 more
wiley +1 more source
THE IMPLEMENTATION OF GAME BASED LEARNING FOR CHILDREN
The 21st century requires education to continue creating the young generation who have life skills so that they can survive and compete in the global community.
Feny Nida Fitriyani
doaj

