Results 71 to 80 of about 1,162,361 (331)
This review highlights how machine learning (ML) algorithms are employed to enhance sensor performance, focusing on gas and physical sensors such as haptic and strain devices. By addressing current bottlenecks and enabling simultaneous improvement of multiple metrics, these approaches pave the way toward next‐generation, real‐world sensor applications.
Kichul Lee +17 more
wiley +1 more source
Investigating retention and workplace implementation of board game learning in employee development
Orientation: Business simulation games for the development of learners take many forms, such as video games and computer games, and are popular choices in academia.
Marius Wait, Mariette Frazer
doaj +1 more source
AnswerTree – a hyperplace-based game for collaborative mobile learning [PDF]
In this paper we present AnswerTree, a collaborative mobile location-based educational game designed to teach 8-12 year olds about trees and wildlife within the University of Nottingham campus.
Brown, Elizabeth +3 more
core
PREdicting LNP In Vivo Efficacy (PRELIVE) framework enables the prediction of lipid nanoparticle (LNPs) organ‐specific delivery through dual modeling approaches. Composition‐based models using formulation parameters and protein corona‐based models using biological fingerprints both achieve high predictive accuracy across multiple organs.
Belal I. Hanafy +3 more
wiley +1 more source
A pixelation‐free, monolithic iontronic pressure sensor enables simultaneous pressure and position sensing over large areas. AC‐driven ion release generates spatially varying impedance pathways depending on the pressure. Machine learning algorithms effectively decouple overlapping pressure–position signals from the multichannel outputs, achieving high ...
Juhui Kim +10 more
wiley +1 more source
It is challenging to utilize learning analytic technologies to examine gameplay log data for game-embedded assessment in the field of game-based learning.
Xuanqi Feng, Masanori Yamada
doaj
From Learning Game to Adaptive Ubiquitous Game Based Learning
Mobile Learning (also known as m-learning) and game based learning (GBL) are two important elements in Technology-Enhanced Learning. By using mobile technology and benefiting from their features we can provide a pervasive learning without being restricted by time and space (Learning anywhere and anytime).
Lamyae Bennis, Said Amali
openaire +2 more sources
Games-Based Online Course Design: Prototype of Gamification for Online Tutors [PDF]
With the ubiquity of interactive games in students’ lives and the rise of gamified experiences across the web and mobile applications, online tutors and practitioners of technology enhanced learning have been inspired to incorporate games-based elements.
Ismail, Nashwa, Mathew, Tyler-Jones
core
Sub‐atomic scale separation of hydrogen isotopes (H+/D+) require near pristine h‐BN membranes, and scalable synthesis of such high‐quality h‐BN comparable to mechanically exfoliated crystals remains a significant challenge. This study reports a scalable Fe‐catalyzed Machine‐Learning Enabled Chemical vapor deposition process for bottom‐up large‐area ...
Pavan Chaturvedi +8 more
wiley +1 more source
Game-Based Learning: Alternative Approaches to Teaching and Learning Strategies in Health Sciences Education [PDF]
Background/purpose. Game-based learning has received increased attention in health sciences education in the global north due to its effectiveness in achieving learning outcomes.
Zijing Hu
doaj +1 more source

