Results 31 to 40 of about 830,866 (349)

APPLICATION OF GAMIFICATION IN ETHNIC EXCELLENCE-BASED CHARACTER EDUCATION PROGRAMS

open access: yesJADECS (Journal of Art, Design, Art Education and Culture Studies), 2022
This paper describes how the game is a tool to support the strengthening of character education for its users. In implementing the Independent Learning Education, Merdeka Campus, Bandung State Polytechnic, collaborated with the industry to apply ...
Carolina M Lasambouw   +6 more
doaj   +1 more source

Dissecting Fourth Person Point of View in Game Design

open access: yesANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia, 2019
Abstrak Point of view dalam desain game erat kaitannya dengan karakter, visualisasi, dan kamera. Seperti first person point of view dimana pemain menjadi karakter dalam game dengan penggunaan kamera yang memperlihatkan perspektif dari karakter game yang
Dini Faisal, San Ahdi, Hendra Afriwan
doaj   +1 more source

Attack on the clones: managing player perceptions of visual variety and believability in video game crowds [PDF]

open access: yes, 2013
Crowds of non-player characters are increasingly common in contemporary video games. It is often the case that individual models are re-used, lowering visual variety in the crowd and potentially affecting realism and believability.
Kirman, Ben   +2 more
core   +1 more source

Video Game Characters and Transmedia Storytelling

open access: yes, 2023
Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character
openaire   +4 more sources

BENCHMARKING COGNITIVE ABILITIES OF THE BRAIN WITH THE EVENT OF LOSING THE CHARACTER IN COMPUTER GAMES

open access: yesStudia Universitatis Babes-Bolyai: Series Informatica, 2019
Most computer game players have experienced the sensation of temporarily losing their character in a given gameplay situation when they cannot control the character, simply because they temporarily cannot see it.
Norbert BÁTFAI   +4 more
doaj   +1 more source

Woodland clearance in the Mesolithic: the social aspects. [PDF]

open access: yes, 2005
Did Mesolithic people regard the woodland as a wilderness or park? Previous models have portrayed the hunter-gatherers of the Mesolithic as in tune with nature and making use of clearings to attract game.
Davies, P, Ladbrook, D, Robb, J.G
core   +1 more source

Character Design in Games Analysis of Character Design Theory

open access: yesJournal of Games, Game Art, and Gamification, 2021
A character plays an important role in game sales on an application store. The first thing people notice when choosing a certain genre of a game on the application store is the character. Character appears in a game visual icon, alongside the name of the game and some stars representing the rating and the number of download.
Hagung Kuntjara, Betha Almanfaluthi
openaire   +2 more sources

Automated state of play: rethinking anthropocentric rules of the game [PDF]

open access: yes, 2018
Automation of play has become an ever more noticeable phenomenon in the domain of video games, expressed by self-playing game worlds, self-acting characters, and non-human agents traversing multiplayer spaces.
Fizek, Sonia
core   +2 more sources

Me, My Avatar or My Body? The Relationship Between the Body Esteem Of Rpg Players and the Created Character in the Game

open access: yesStudia Humanistyczne AGH, 2023
The aim of this article is to analyze the relationship between the assessment of RPG player’s own body and the appearance of the character created by the player in the wizard of this game.
Beata Łubianka, Piotr Długosz
doaj   +1 more source

SOSIALISASI PERMAINAN TRADISIONAL UNTUK SISWA SD DI SDN 104202 BANDAR SETIA

open access: yesJurnal Pengabdian dan Edukasi Sekolah, 2021
Character formation should be done as early as possible. Early age is a time when a person gets the right to play with high intensity. One of the processes of character building can be done in the learning process of formal education.
Ade Evriansyah Lubis   +4 more
doaj   +1 more source

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