Results 31 to 40 of about 735,406 (359)

Social characters for computer games [PDF]

open access: yesInteractive Technology and Smart Education, 2005
Many current video games feature virtual worlds inhabited by autonomous 3D animated characters. These characters often fall short in their ability to participate in social interactions with each other or with people. Increasing the social capabilities of game characters could increase the potential of games as a platform for social learning.
openaire   +1 more source

Cag-Cag Folk Games as Media to Strengthening Mutual Cooperation Character of Elementary School Students

open access: yesIndonesian Values and Character Education Journal, 2023
Individualism during group learning is a problem to be solved as it harms the mutual cooperation character of elementary school students. Therefore, this research aimed to analyze the effect of the Cag-cag folk game on strengthening the character of ...
Komang Ayu Tantri Sastra Dewi   +2 more
doaj   +1 more source

Design Foundations for Emotional Game Characters

open access: yesEludamos: Journal for Computer Game Culture, 2020
Recent Computer Role Playing Games such as Bethesda’s The Elder Scrolls V: Skyrim and Nintendo’s The Legend of Zelda: Breath of the Wild, have entranced us with their expansive, complex worlds. However, the Non-Player Characters (NPCs) in these games remain stale and lackluster outside of scripted events.
Geneva Smith, Jacques Carette
openaire   +3 more sources

Moving between virtual and real worlds: second language learning through massively multiplayer online role playing games (MMORPGs) [PDF]

open access: yes, 2011
Massively Multiplayer Online Role Playing Games (MMORPGs) bring players together in a large virtual community. This type of online gaming can serve many purposes such as entertainment, social interaction, information exchange and education and is now an ...
Kongmee, Isara   +3 more
core   +2 more sources

ETNOMATEMATIKA DAN NILAI KARAKTER DALAM PERMAINAN TRADISIONAL KEBETUK

open access: yesAksioma: Jurnal Program Studi Pendidikan Matematika, 2021
Traditional games are one of the cultural wealth in Indonesia. Along with the times and modernization, some traditional games are getting less and less attractive despite their national character values and benefits in increasing children's potential. To
Yuliana Olga Siba Sabon   +2 more
doaj   +1 more source

Penentuan Jarak Karakter Pemain dengan Karakter Bukan Pemain yang Harus Mengikuti Pemain pada Pengembangan Game Simulasi Mitigasi Bencana Erupsi Gunung

open access: yesJurnal Teknologi Informasi dan Ilmu Komputer, 2020
Game simulasi sering melibatkan karakter pemain (player character) dan karakter bukan pemain (non player character) (KBP/NPC), sebagaimana pada game simulasi mitigasi bencana erupsi gunung yang sedang dikembangkan.
Henny Widowati   +3 more
doaj   +1 more source

GAME PANJOL BERBASIS ANDROID UNTUK MENINGKATKAN KARAKTER BERSAHABAT PADA SISWA SEKOLAH DASAR

open access: yesRefleksi Edukatika, 2021
The purpose of this study was to determine the increase in friendly character in elementary school students after learning to use the Panjol game. The research method used is the experimental research method.
Much Arsyad Fardani   +4 more
doaj   +1 more source

A Scalable Vector Graphics Warping System for Anthropomorphizing Game Characters

open access: yesIEEE Access
How can scalable vector graphics (SVG) data of human faces be transformed to resemble specific animal faces? Since the early $20^{th}$ century, multimedia featuring animals has garnered significant attention, particularly as interest in anthropomorphic
Young-Suk Lee   +3 more
doaj   +1 more source

Interactive smart character in a shooting game [PDF]

open access: yesProceedings of the 2007 ACM symposium on Virtual reality software and technology, 2007
Interactivity is a critical issue in designing a good game or similar virtual environments. As the computer hardware is continuously improved, more computing power can be invested in interactivity in addition to graphics rendering. For games with virtual characters, how a character interact with a user is usually specified at design time according to a
Chun-Chieh Chen, Tsai-Yen Li
openaire   +2 more sources

Woodland clearance in the Mesolithic: the social aspects. [PDF]

open access: yes, 2005
Did Mesolithic people regard the woodland as a wilderness or park? Previous models have portrayed the hunter-gatherers of the Mesolithic as in tune with nature and making use of clearings to attract game.
Davies, P, Ladbrook, D, Robb, J.G
core   +1 more source

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