Results 41 to 50 of about 30,846 (255)
Comment expliquer économiquement le passage du people’s game au global game ? Pourquoi Manchester City, par exemple, dont les origines se trouvent dans un paternalisme paroissial à St Mark’s peut adopter aujourd’hui une stratégie de domination ...
Luc Arrondel, Richard Duhautois
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ABSTRACT Market‐based solutions are increasingly tested to address aflatoxin issues in peanuts in developing countries. Although previous studies have found that Haitian grocery store shoppers are willing to pay a 21% premium for peanut butter with levels of aflatoxin that meet international standards, no information is available for the much larger ...
Phendy Jacques +2 more
wiley +1 more source
With the increasing mobility and connectivity of technological devices in smart cities, games are also used to address urban challenges like citizenship or equality. In my thesis, I argue that the design of many of these game solutions does not fit the challenge they try to address.
openaire +4 more sources
When the River Runs Low: Heterogeneous Impacts of Transportation Disruptions on Local Grain Basis
ABSTRACT A substantial share of U.S. soybean and corn exports from the Midwest moves by barge along the Mississippi River system to export terminals in the Louisiana Gulf. Transportation costs between Midwestern grain elevators and export terminals create a wedge between prices at these locations, and shocks to these costs are partially passed on to ...
Yuan Zhang +3 more
wiley +1 more source
Large Language Model‐Based Chatbots in Higher Education
The use of large language models (LLMs) in higher education can facilitate personalized learning experiences, advance asynchronized learning, and support instructors, students, and researchers across diverse fields. The development of regulations and guidelines that address ethical and legal issues is essential to ensure safe and responsible adaptation
Defne Yigci +4 more
wiley +1 more source
Describing how game and montage act specifically on didactics of architecture. The author deals with this, and afterwards with the reasons why game and montage are taken on in didactics. The exercises presented come from the Architectural Design Studio 2
Elvio Manganaro
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ABSTRACT The rapid evolution of the Internet of Things (IoT) has significantly advanced the field of electrocardiogram (ECG) monitoring, enabling real‐time, remote, and patient‐centric cardiac care. This paper presents a comprehensive survey of AI assisted IoT‐based ECG monitoring systems, focusing on the integration of emerging technologies such as ...
Amrita Choudhury +2 more
wiley +1 more source
Gaming the City: The Monetization of Urban Affect and Homemaking in Popular Video Games
Digital gaming has become a major global cultural industry, and many popular video games feature cityscapes. While scholars have critiqued the neoliberal and dystopian representations of urban environments, much less attention is given to how video games offer players a sense of belonging: an immersive city where they can feel at home.
Thijs Jeursen, Wouter van Gent
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The psychosocial toll of Dublin III on asylum seekers in the Netherlands
Abstract The Dublin III Regulation determines which EU Member State is responsible for examining asylum claims, but its implementation carries significant consequences for those subjected to it. This study examines how Dublin III, as implemented in the Netherlands, affects asylum seekers' psychosocial wellbeing using Silove′s Adaptation and Development
Imen El Amouri
wiley +1 more source
Discovering the invisible city: Location-based games for learning in smart cities [PDF]
In this paper we discuss how location-based mobile games can be designed for learning in modern technology enhanced public spaces. We start with the description of the design process and we identify the main challenges faced. We elaborate the case of the
Christos Sintoris +3 more
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