Results 51 to 60 of about 56,057 (282)

Large Language Model‐Based Chatbots in Higher Education

open access: yesAdvanced Intelligent Systems, Volume 7, Issue 3, March 2025.
The use of large language models (LLMs) in higher education can facilitate personalized learning experiences, advance asynchronized learning, and support instructors, students, and researchers across diverse fields. The development of regulations and guidelines that address ethical and legal issues is essential to ensure safe and responsible adaptation
Defne Yigci   +4 more
wiley   +1 more source

Living City, A Collaborative Browser-Based Massively Multiplayer Online Game [PDF]

open access: yes, 2010
This work presents the design and implementation of our Browser-based Massively Multiplayer Online Game, Living City, a simulation game fully developed at the University of Messina.
Emilio Ferrara   +7 more
core   +1 more source

“Montage, mon beau souci”

open access: yesFestival dell'Architettura Magazine, 2020
Describing how game and montage act specifically on didactics of architecture. The author deals with this, and afterwards with the reasons why game and montage are taken on in didactics. The exercises presented come from the Architectural Design Studio 2
Elvio Manganaro
doaj   +1 more source

AI‐Assisted IoT‐Enabled ECG Monitoring: Integrating Foundational and Generative AI Tools for Sustainable Smart Healthcare—Recent Trends

open access: yesAI &Innovation, EarlyView.
ABSTRACT The rapid evolution of the Internet of Things (IoT) has significantly advanced the field of electrocardiogram (ECG) monitoring, enabling real‐time, remote, and patient‐centric cardiac care. This paper presents a comprehensive survey of AI assisted IoT‐based ECG monitoring systems, focusing on the integration of emerging technologies such as ...
Amrita Choudhury   +2 more
wiley   +1 more source

Gaming the City: The Monetization of Urban Affect and Homemaking in Popular Video Games

open access: yesGeoHumanities
Digital gaming has become a major global cultural industry, and many popular video games feature cityscapes. While scholars have critiqued the neoliberal and dystopian representations of urban environments, much less attention is given to how video games offer players a sense of belonging: an immersive city where they can feel at home.
Thijs Jeursen, Wouter van Gent
openaire   +4 more sources

The psychosocial toll of Dublin III on asylum seekers in the Netherlands

open access: yesAmerican Journal of Community Psychology, EarlyView.
Abstract The Dublin III Regulation determines which EU Member State is responsible for examining asylum claims, but its implementation carries significant consequences for those subjected to it. This study examines how Dublin III, as implemented in the Netherlands, affects asylum seekers' psychosocial wellbeing using Silove′s Adaptation and Development
Imen El Amouri
wiley   +1 more source

Discovering the invisible city: Location-based games for learning in smart cities [PDF]

open access: yesInteraction Design and Architecture(s), 2013
In this paper we discuss how location-based mobile games can be designed for learning in modern technology enhanced public spaces. We start with the description of the design process and we identify the main challenges faced. We elaborate the case of the
Christos Sintoris   +3 more
doaj  

Charging Neutral Cues with Aggressive Meaning through Violent Video Game Play

open access: yesSocieties, 2013
When playing violent video games, aggressive actions are performed against the background of an originally neutral environment, and associations are formed between cues related to violence and contextual features.
Barbara Krahé, Robert Busching
doaj   +1 more source

Using photovoice to understand community perceptions of firearm risks and protective factors among Asian Americans

open access: yesAmerican Journal of Community Psychology, EarlyView.
Abstract This study used photovoice methodology to explore Asian Americans' perspectives on the root causes and protective factors of firearm violence in their communities. Photovoice provided a participatory platform for community members to document lived experiences and identify priorities for change.
Tsu‐Yin Wu   +4 more
wiley   +1 more source

Promoting Tourism of Semarang City and Semarang Regency through Game Technology

open access: yesSISFORMA, 2017
-Semarang is the capital city of Central Java province that has many tourist attractions, in addition to the city of Semarang also exists which is a regency in Central Java with the capital city of Ungaran, Semarang regency consists of Ungaran and ...
Lidya Oktorina Kusuma Sakti
doaj   +1 more source

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