Results 51 to 60 of about 30,846 (255)
Charging Neutral Cues with Aggressive Meaning through Violent Video Game Play
When playing violent video games, aggressive actions are performed against the background of an originally neutral environment, and associations are formed between cues related to violence and contextual features.
Barbara Krahé, Robert Busching
doaj +1 more source
Abstract This study used photovoice methodology to explore Asian Americans' perspectives on the root causes and protective factors of firearm violence in their communities. Photovoice provided a participatory platform for community members to document lived experiences and identify priorities for change.
Tsu‐Yin Wu +4 more
wiley +1 more source
Promoting Tourism of Semarang City and Semarang Regency through Game Technology
-Semarang is the capital city of Central Java province that has many tourist attractions, in addition to the city of Semarang also exists which is a regency in Central Java with the capital city of Ungaran, Semarang regency consists of Ungaran and ...
Lidya Oktorina Kusuma Sakti
doaj +1 more source
Border harm and affective injustice: The politics of anger at the Melilla border, Spain
Abstract This article examines protests in a detention center in Melilla, Spain—a site where structural violence intersects with the everyday harms of confinement. Adopting a justice and dignity‐centered perspective, we analyze grassroots forms of resistance emerging at the border. The study focuses on the protests of Tunisian migrants and explores the
Corina Tulbure
wiley +1 more source
Sosialisasi Peraturan Permainan Bola Basket Bagi Siswa Sekolah Menengah Pertama
The socialization of basketball game rules in junior high schools throughout Gorontalo City was carried out to overcome the main problem of the need for more understanding by students who are active in basketball extracurriculars regarding the latest ...
I Kadek Suardika, Safri Irawan
doaj +1 more source
Abstract Families' experience of homelessness is typically examined from the perspective of parents during or shortly after a shelter stay. Parents complain about rules, surveillance, crowding, and challenges to parenting in both homeless shelters and in doubling up with other households (sharing the others' homes), and relief when they attain their ...
Marybeth Shinn +2 more
wiley +1 more source
This research aims to develop Ethni-City game, a contemporary innovation to promote diversity in Banten Province by exploring the historical context of the Multicultural City of Surosowan.
Nuhiyah Nuhiyah +2 more
doaj +1 more source
The Diagnosis That Arrived Decades Late: Living Without and Then With Myhre Syndrome
ABSTRACT Myhre syndrome (MIM #139210) is a rare multisystem disorder first described in 1981, characterized by short stature, neurodevelopmental delay, joint contractures, and cardiopulmonary complications. Its molecular basis, recurrent pathogenic variants in SMAD4, was not discovered until 2011. This narrative is based on a review of medical records,
Abdallah F. Elias
wiley +1 more source
On the Prospects for African Philosophy in Australia
ABSTRACT This paper grapples with the situation of people of African descent in Australia by working through the constitution of the body of academic philosophy in the country. It contends with the parochialism of the Australian philosophical community and the prospects for the cultivation of greater pluralism. Taking African philosophy as one possible
Bryan Mukandi
wiley +1 more source
From Communications Game to Cities Tango
The paper first discusses early work that predated internet art and that was concerned with active audience participation in electronic art and describes the path of development of the first author’s artworks that have looked at human to human communication through electronic (computer) systems from 1970 until today. The fundamental concept has been to
Edmonds, Ernest, Franco, Francesca
openaire +1 more source

