Results 251 to 260 of about 1,009,411 (294)
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2013
This case examines the development of a game design curriculum offered to high school students as an in-school elective course in the Oconomowoc Area School District (OASD), a Wisconsin suburban school district of 5,200 students. Elements of Game Design (EOGD) was created by an Instructional Technology Administrator (ITA), Technical Education (TE ...
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This case examines the development of a game design curriculum offered to high school students as an in-school elective course in the Oconomowoc Area School District (OASD), a Wisconsin suburban school district of 5,200 students. Elements of Game Design (EOGD) was created by an Instructional Technology Administrator (ITA), Technical Education (TE ...
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Elemental composition of game meat from Austria
Food Additives & Contaminants: Part B, 2016Concentrations of 26 elements (B, Na, Mg, P, S, K, Ca, V, Cr, Mn, Fe, Co, Ni, Cu, Zn, As, Se, Rb, Sr, Mo, Cd, Sb, Ba, Hg, Pb, U) in wild game meat from Austria were analysed using an inductively coupled plasma mass spectrometer. All investigated animals were culled during the hunting season 2012/2013, including 10 chamois (Rupicapra rupicapra), 9 hare (
Kathrin, Ertl +2 more
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Gamification. using game-design elements in non-gaming contexts
CHI '11 Extended Abstracts on Human Factors in Computing Systems, 2011"Gamification" is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement. The recent introduction of 'gamified' applications to large audiences promises new additions to the existing rich and diverse research on the heuristics, design patterns and dynamics of games and the ...
Sebastian Deterding +4 more
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Entertainment Computing, 2021
Abstract Existing research in player typologies has presented theories to try and explain players’ behavior during gameplay. Many typologies are context or genre specific and therefore are potentially limiting their practicality in other contexts. To date, no existing research categorizes players based on their explicit preferences for game elements ...
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Abstract Existing research in player typologies has presented theories to try and explain players’ behavior during gameplay. Many typologies are context or genre specific and therefore are potentially limiting their practicality in other contexts. To date, no existing research categorizes players based on their explicit preferences for game elements ...
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2012
In the previous chapter, we developed a framework for unit movement that combined pathfinding and steering. We used this framework to implement move and deploy orders for the vehicles. Finally, we made our unit movement look smoother by interpolating the movement steps during intermediate drawing cycles.
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In the previous chapter, we developed a framework for unit movement that combined pathfinding and steering. We used this framework to implement move and deploy orders for the vehicles. Finally, we made our unit movement look smoother by interpolating the movement steps during intermediate drawing cycles.
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Three Elemental Game Progress Patterns
2012This paper is concerned with three elemental game progress patterns. It is found that each of the three games in 2010 FIFA World Cup, Group E is a combination of the elemental progress patterns. It is confirmed that the analysed Soccer and Chess games are a combination of the elemental game progress patterns.
Hiroyuki Iida +3 more
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Game element drink label design
2019The Youth of the 21st Century: Education, Science, Innovations : Proceedings of VI International Conference for Students, Postgraduates and Young Scientists, Vitebsk, December 12, 2019. - Vitebsk : Vitebsk State University named after P. M. Masherov, 2019. - P. 276-278. - Bibliogr.: p. 278 (1 nam.).
Zimnitskaya, A., Bobrova, A.
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Game elements enhance engagement and mitigate attrition in online learning tasks
Computers in Human Behavior, 2023Stefan E Huber +2 more
exaly

