Results 281 to 290 of about 4,498,628 (333)
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2013
This case examines the development of a game design curriculum offered to high school students as an in-school elective course in the Oconomowoc Area School District (OASD), a Wisconsin suburban school district of 5,200 students. Elements of Game Design (EOGD) was created by an Instructional Technology Administrator (ITA), Technical Education (TE ...
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This case examines the development of a game design curriculum offered to high school students as an in-school elective course in the Oconomowoc Area School District (OASD), a Wisconsin suburban school district of 5,200 students. Elements of Game Design (EOGD) was created by an Instructional Technology Administrator (ITA), Technical Education (TE ...
openaire +1 more source
Education and Information Technologies : Official Journal of the IFIP technical committee on Education, 2023
Ratna Zuarni Ramli +7 more
semanticscholar +1 more source
Ratna Zuarni Ramli +7 more
semanticscholar +1 more source
Elemental composition of game meat from Austria
Food Additives & Contaminants: Part B, 2016Concentrations of 26 elements (B, Na, Mg, P, S, K, Ca, V, Cr, Mn, Fe, Co, Ni, Cu, Zn, As, Se, Rb, Sr, Mo, Cd, Sb, Ba, Hg, Pb, U) in wild game meat from Austria were analysed using an inductively coupled plasma mass spectrometer. All investigated animals were culled during the hunting season 2012/2013, including 10 chamois (Rupicapra rupicapra), 9 hare (
Kathrin, Ertl +2 more
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Gamification. using game-design elements in non-gaming contexts
CHI '11 Extended Abstracts on Human Factors in Computing Systems, 2011"Gamification" is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement. The recent introduction of 'gamified' applications to large audiences promises new additions to the existing rich and diverse research on the heuristics, design patterns and dynamics of games and the ...
Sebastian Deterding +4 more
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2012
In the previous chapter, we developed a framework for unit movement that combined pathfinding and steering. We used this framework to implement move and deploy orders for the vehicles. Finally, we made our unit movement look smoother by interpolating the movement steps during intermediate drawing cycles.
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In the previous chapter, we developed a framework for unit movement that combined pathfinding and steering. We used this framework to implement move and deploy orders for the vehicles. Finally, we made our unit movement look smoother by interpolating the movement steps during intermediate drawing cycles.
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Three Elemental Game Progress Patterns
2012This paper is concerned with three elemental game progress patterns. It is found that each of the three games in 2010 FIFA World Cup, Group E is a combination of the elemental progress patterns. It is confirmed that the analysed Soccer and Chess games are a combination of the elemental game progress patterns.
Hiroyuki Iida +3 more
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Impact of Game Elements in Players Artistic Experience
CHI Extended Abstracts, 2019This paper analyses the impact that introducing game elements can have in players' artistic valuation of video-games. We put forth a hypothesis that aesthetic experiences are incompatible with game elements (challenges and rewards/penalties).
Rui Craveirinha, Licinio Gomes Roque
semanticscholar +1 more source
International Conference on Advanced Learning Technologies, 2018
While gamification has gained considerable scholarly and practitioner attention, less concern is paid regarding individual differences in gamified learning environments. Personality in particular is considered as the source of individual differences even
Mouna Denden +3 more
semanticscholar +1 more source
While gamification has gained considerable scholarly and practitioner attention, less concern is paid regarding individual differences in gamified learning environments. Personality in particular is considered as the source of individual differences even
Mouna Denden +3 more
semanticscholar +1 more source

