Results 11 to 20 of about 361,387 (205)
Think Spatially With Game Engine
Spatial thinking and spatial orientation skills are involved in tasks related to the recognition of landforms, mapping, spatial interpretation, and landscape analysis, and can be developed with specific training.
Carlos Carbonell-Carrera +3 more
doaj +3 more sources
Utilizing A Game Engine for Interactive 3D Topographic Data Visualization
Developers have long used game engines for visualizing virtual worlds for players to explore. However, using real-world data in a game engine is always a challenging task, since most game engines have very little support for geospatial data.
Dany Laksono, Trias Aditya
doaj +3 more sources
Blood bowl: A new board game challenge and competition for AI [PDF]
We propose the popular board game Blood Bowl as a new challenge for Artificial Intelligence (AI). Blood Bowl is a fully-observable, stochastic, turn-based, modern-style board game with a grid-based playing board.
Jakobsen, Christopher +5 more
core +1 more source
Game Portability Using a Service-Oriented Approach
Game assets are portable between games. The games themselves are, however, dependent on the game engine they were developed on. Middleware has attempted to address this by, for instance, separating out the AI from the core game engine.
Ahmed BinSubaih, Steve Maddock
doaj +1 more source
Overview and Comparative Analysis of Game Engines for Desktop and Mobile Devices
Game engines are tools that expedite the highly demanding process of developing games. Nowadays, the great interest of people from various fields on serious games has made even more demanding the usage of game engines, since people with limited coding ...
Eleftheria Christopoulou +1 more
doaj +1 more source
Comparative analysis of the performance of the Flax engine and Unity
This article compares the two game engines Unity and Flax engine. The research consisted in comparing the efficiency of individual engines using two similar applications.
Wojciech Szelug
doaj +1 more source
The influence of auditory feedback on speed choice, violations and comfort in a driving simulation game [PDF]
Two experiments are reported which explore the relationships between auditory feedback (engine noise), speed choice, driving violations and driver comfort.
+8 more
core +3 more sources
Comparison of Physics Frameworks for WebGL-Based Game Engine
Recently, a new technology called WebGL shows a lot of potentials for developing games. However since this technology is still new, there are still many potentials in the game development area that are not explored yet.
Yogya Resa, Kosala Raymond
doaj +1 more source
The article describes the practical use of Unity technology in neurogaming. For this purpose, the article describes Unity technology and brain–computer interface (BCI) technology based on the Emotiv EPOC + NeuroHeadset device. The process of creating the
Szczepan Paszkiel +3 more
doaj +1 more source
Immersive video conferencing architecture using game engine technology [PDF]
This paper introduces the use of gaming technology for the creation of immersive video conferencing systems. The system integrates virtual meeting rooms with avatars and life video feeds, shared across different clients.
De Bruyne, Sarah +4 more
core +2 more sources

