Results 11 to 20 of about 1,746,301 (371)
A game engine to make games as multi-agent systems [PDF]
Video games are applications that present design patterns that resemble multi-agent systems. Game objects or actors are like autonomous agents that interact with each other to describe complex systems. The purpose of this work is to develop a game engine to build games as multi-agent systems.
Marin-Lora, Carlos+3 more
openaire +4 more sources
The rapid development of hardware and system platforms provides a favorable foun- dation for game development. A game engine overview is introduced first. Then, key features and available solutions of game engines are discussed.
Anis Zarrad
openaire +4 more sources
INTERACTIVE GEO-INFORMATION IN VIRTUAL REALITY – OBSERVATIONS AND FUTURE CHALLENGES [PDF]
Visualization applications are an increasingly significant component in the field of 3D geo-information. In them, the utilization of consumer grade virtual reality (VR) head mounted displays (HMD) has become a topical research question.
J.-P. Virtanen+7 more
doaj +1 more source
Open Geospatial Data Integration in Game Engine for Urban Digital Twin Applications
Increasing interest has recently been shown towards the digital twins of cities. These urban digital twins utilize 3D city models together with other data sources, such as open data, which can be accessed, e.g., through application programming interfaces
T. Rantanen+4 more
semanticscholar +1 more source
Interactive dense point clouds in a game engine
Juho-Pekka Virtanen+6 more
semanticscholar +2 more sources
This paper presents a novel approach to training a real-world object detection system based on synthetic data utilizing state-of-the-art technologies. Training an object detection system can be challenging and time-consuming as machine learning requires ...
Ingeborg Rasmussen+4 more
semanticscholar +1 more source
Gaming technology has been growing these years rapidly. The game engines have the capability of creating a very realistic virtual environment model. This technology can also be used for mining purposes.
Hendra Harisman*+2 more
doaj +1 more source
Realistic 3D geovisualization is necessary to facilitate the perception of a landscape designer in relation to the environment, which is a determining factor in decision-making in landscape planning and management.
Carlos Carbonell-Carrera+2 more
semanticscholar +1 more source
DESIGNING VIRTUAL WORKPLACE USING UNITY 3D GAME ENGINE
Designing a workplace may be a challenging task. It is important to make sure that the new workplace will prevent unnecessary resource waste, but also create a safe working environment for employees.
G. Gabajová+4 more
semanticscholar +1 more source
Neural Game Engine: Accurate learning of generalizable forward models from pixels. [PDF]
Access to a fast and easily copied forward model of a game is essential for model-based reinforcement learning and for algorithms such as Monte Carlo tree search, and is also beneficial as a source of unlimited experience data for model-free algorithms ...
Chris Bamford, S. Lucas
semanticscholar +1 more source