Results 21 to 30 of about 1,746,301 (371)

RESEARCH ON CALCULATION OPTIMIZATION METHODS USED IN COMPUTER GAMES DEVELOPMENT

open access: yesInformatyka, Automatyka, Pomiary w Gospodarce i Ochronie Środowiska, 2023
In the field of computer game development, there are numerous optimization methods that help to significantly reduce the number of calculations that the game system performs while playing the game.
Natali Fedotova   +4 more
doaj   +1 more source

3D sound spatialization with game engines: the virtual acoustics performance of a game engine and a middleware for interactive audio design

open access: yesVirtual Reality, 2021
This study analyses one of the most popular game engines and an audio middleware to reproduce sound according to sound propagation physics. The analysis focuses on the transmission path between the sound source and the receiver. Even if there are several
Hasan Baran Fırat   +2 more
semanticscholar   +1 more source

New Game Artificial Intelligence Tools for Virtual Mine on Unreal Engine

open access: yesApplied Sciences, 2023
Currently, the gamification of virtual reality for training miners, especially for emergencies, and designing the extraction of minerals in difficult technological conditions has been embodied in the Virtual Mine software and hardware.
F. Abu-Abed, S. Zhironkin
semanticscholar   +1 more source

Game Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentary [PDF]

open access: yes, 2016
Consumer-grade game engines such as Multimedia Fusion and RPG Maker have dramatically extended the reach of digital games as a medium. They have also spawned online communities, where conventions and canons of using these tools have evolved. These partly
Fiadotau, Mikhail
core   +1 more source

Using the Roblox Video Game Engine for Creating Virtual tours and Learning about the Sculptural Heritage

open access: yesInternational Journal of Emerging Technologies in Learning (iJET), 2020
This paper describes an experience to incorporate the realization of virtual routes about the sculptural heritage of a city in the classroom by developing a simulation of the urban environment using a video game engine.
Cecile Meier   +3 more
semanticscholar   +1 more source

Zetcil: Game Mechanic Framework for Unity Game Engine

open access: yesIJAIT (International Journal of Applied Information Technology), 2020
Games are interactive multimedia products that require programming logic and graphic design capabilities in the development process. Game development using Unity Game Engine has become a primary subject in the Multimedia Engineering Technology study ...
Rikman Roedavan   +3 more
doaj   +1 more source

Can we benefit from game engines to develop digital twins for planning the deployment of photovoltaics?

open access: yesEnergy Informatics, 2022
Digital Twins (DTs) have attracted great attention in the energy sector. Game engines have been suggested to model DTs of their physical counterparts because they provide realistic graphics, lighting-, fluid- and physics engines that simulate the real ...
Christian Skafte Beck Clausen   +2 more
doaj   +1 more source

Perancangan dan Implementasi Game Edukasi Kesehatan Gigi “Tooth and Fairy” berbasis Android Menggunakan Unity Engine

open access: yesJurnal Teknologi Informasi dan Ilmu Komputer, 2022
Pendidikan mengenai kesehatan gigi perlu diajarkan sejak usia dini dikarenakan kebiasaan hidup sehat sejak kecil akan berpengaruh pada saat dewasa. Gigi yang tidak sehat dapat mempengaruhi kondisi ekonomi, hubungan sosial, dan kesehatan tubuh lainnya ...
Sussi Sussi   +9 more
doaj   +1 more source

The influence of auditory feedback on speed choice, violations and comfort in a driving simulation game [PDF]

open access: yes, 2011
Two experiments are reported which explore the relationships between auditory feedback (engine noise), speed choice, driving violations and driver comfort.
  +8 more
core   +3 more sources

Incentive engineering for Boolean games

open access: yesArtificial Intelligence, 2013
We investigate the problem of influencing the preferences of players within a Boolean game so that, if all players act rationally, certain desirable outcomes will result. The way in which we influence preferences is by overlaying games with taxation schemes.
Endriss, U.   +3 more
openaire   +6 more sources

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