Results 21 to 30 of about 338,952 (329)

Comparative analysis of the performance of the Flax engine and Unity

open access: yesJournal of Computer Sciences Institute, 2022
This article compares the two game engines Unity and Flax engine. The research consisted in comparing the efficiency of individual engines using two similar applications.
Wojciech Szelug
doaj   +1 more source

Perancangan dan Implementasi Game Edukasi Kesehatan Gigi “Tooth and Fairy” berbasis Android Menggunakan Unity Engine

open access: yesJurnal Teknologi Informasi dan Ilmu Komputer, 2022
Pendidikan mengenai kesehatan gigi perlu diajarkan sejak usia dini dikarenakan kebiasaan hidup sehat sejak kecil akan berpengaruh pada saat dewasa. Gigi yang tidak sehat dapat mempengaruhi kondisi ekonomi, hubungan sosial, dan kesehatan tubuh lainnya ...
Sussi Sussi   +9 more
doaj   +1 more source

A game engine to make games as multi-agent systems [PDF]

open access: yesAdvances in Engineering Software, 2020
Video games are applications that present design patterns that resemble multi-agent systems. Game objects or actors are like autonomous agents that interact with each other to describe complex systems. The purpose of this work is to develop a game engine to build games as multi-agent systems.
Marin-Lora, Carlos   +3 more
openaire   +3 more sources

The influence of auditory feedback on speed choice, violations and comfort in a driving simulation game [PDF]

open access: yes, 2011
Two experiments are reported which explore the relationships between auditory feedback (engine noise), speed choice, driving violations and driver comfort.
  +8 more
core   +3 more sources

Automated video game parameter tuning with XVGDL+ [PDF]

open access: yesJournal of Universal Computer Science, 2022
Usually, human participation is required in order to provide feedback during the game tuning or balancing process. Moreover, this is commonly an iterative process in which play-testing is required as well as human interaction for gathering all important ...
Jorge Ruiz Quiñones   +1 more
doaj   +3 more sources

NPC Braking Decision for Unity Racing Game Starter Kit Using Naïve Bayes

open access: yesFountain of Informatics Journal, 2019
Racing video game genre was still being popular today. One way to develop racing games quickly is by using a template or kit that is on the game engine. Racing Game Starter Kit (RGSK) was being the most popular racing game template for Unity game engine.
Muhammad Aminul Akbar   +3 more
doaj   +1 more source

Game Designer Friendly Game Engine

open access: yesAsia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology, 2016
최근에는 많은 게임 플레이어들이 더 좋은 그래픽을 보기 위해 그래픽 카드를 업그레이드 하는 추 세이기 때문에 DirectX11 지원 그래픽 카드를 대부분 장착하고 있다. 따라서 DirectX11을 이용해서 개 발해도 대부 분의 사용자들이 무리 없이 게임을 즐길 수 있을 것이다. 또한 DirectX11의 새롭게 추가 된 기능으로 더 사 실적인 느낌의 게임을 만들 수 있을 것이다. 3D게임 성능 및 멀티미디어 성능을 높이는 DirectX11은 게임 엔진 개발에 필수 유틸리티이다. DirectX11은 새로운 셰이더와 기존에 불편 한 점을 몇 가지 해소하고 더 좋은 성능을 보여준다.
Sunmyung Hwang, Jeong-Seop Kim
openaire   +1 more source

Enhancing a Commercial Game Engine to Support Research on Route Realism for Synthetic Human Characters

open access: yesInternational Journal of Computer Games Technology, 2011
Generating routes for entities in virtual environments, such as simulated vehicles or synthetic human characters, is a long-standing problem, and route planning algorithms have been developed and studied for some time. Existing route planning algorithms,
Gregg T. Hanold, Mikel D. Petty
doaj   +1 more source

Application of Deep Reinforcement Learning to NS-SHAFT Game Signal Control

open access: yesSensors, 2022
Reinforcement learning (RL) with both exploration and exploit abilities is applied to games to demonstrate that it can surpass human performance. This paper mainly applies Deep Q-Network (DQN), which combines reinforcement learning and deep learning to ...
Ching-Lung Chang   +3 more
doaj   +1 more source

Using a game engine to visualize the Main Building of the Warsaw University of Technology in a mobile application

open access: yesPolish Cartographical Review, 2020
The aim of the study presented in this article is to identify and analyse the problems which arise when creating a 3D model based on two-dimensional data and its import into a game engine and then developing algorithms to automate this process.
Marciniak Jacek Bernard, Janicki Hubert
doaj   +1 more source

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