Results 21 to 30 of about 361,387 (205)

Service oriented interactive media (SOIM) engines enabled by optimized resource sharing [PDF]

open access: yes, 2016
In the same way as cloud computing, Software as a Service (SaaS) and Content Centric Networking (CCN) triggered a new class of software architectures fundamentally different from traditional desktop software, service oriented networking (SON) suggests a ...
Aly, M   +4 more
core   +1 more source

NPC Braking Decision for Unity Racing Game Starter Kit Using Naïve Bayes

open access: yesFountain of Informatics Journal, 2019
Racing video game genre was still being popular today. One way to develop racing games quickly is by using a template or kit that is on the game engine. Racing Game Starter Kit (RGSK) was being the most popular racing game template for Unity game engine.
Muhammad Aminul Akbar   +3 more
doaj   +1 more source

Incentive engineering for Boolean games

open access: yesArtificial Intelligence, 2013
We investigate the problem of influencing the preferences of players within a Boolean game so that, if all players act rationally, certain desirable outcomes will result. The way in which we influence preferences is by overlaying games with taxation schemes.
Endriss, U.   +3 more
openaire   +5 more sources

E-Render: Enabling UHD-Quality Cloud Gaming Through Edge Rendering

open access: yesIEEE Access, 2022
Cloud gaming services enable users to enjoy various high-quality computer games without installing them in their devices which may have poor resources. However, it consumes high bandwidth in backbone networks as game videos have to be constantly streamed
Youngjin Kim   +4 more
doaj   +1 more source

Enhancing a Commercial Game Engine to Support Research on Route Realism for Synthetic Human Characters

open access: yesInternational Journal of Computer Games Technology, 2011
Generating routes for entities in virtual environments, such as simulated vehicles or synthetic human characters, is a long-standing problem, and route planning algorithms have been developed and studied for some time. Existing route planning algorithms,
Gregg T. Hanold, Mikel D. Petty
doaj   +1 more source

Using a game engine to visualize the Main Building of the Warsaw University of Technology in a mobile application

open access: yesPolish Cartographical Review, 2020
The aim of the study presented in this article is to identify and analyse the problems which arise when creating a 3D model based on two-dimensional data and its import into a game engine and then developing algorithms to automate this process.
Marciniak Jacek Bernard, Janicki Hubert
doaj   +1 more source

Pembuatan Plugin Tile-Based Game Pada Unity 3D

open access: yesIT Journal Research and Development, 2019
Saat ini video games sudah menjadi hal umum dalam kehidupan masyarakat dunia. Sejalan dengan itu, proses pengembangan sebuah game menjadi lebih baik dengan kemunculan game engine.
Salhazan Nasution   +2 more
doaj   +1 more source

Application of Deep Reinforcement Learning to NS-SHAFT Game Signal Control

open access: yesSensors, 2022
Reinforcement learning (RL) with both exploration and exploit abilities is applied to games to demonstrate that it can surpass human performance. This paper mainly applies Deep Q-Network (DQN), which combines reinforcement learning and deep learning to ...
Ching-Lung Chang   +3 more
doaj   +1 more source

Evaluation of the User Adaptation in a BCI Game Environment

open access: yesApplied Sciences, 2022
Brain-computer interface (BCI) technology is a developing field of study with numerous applications. The purpose of this paper is to discuss the use of brain signals as a direct communication pathway to an external device.
Kosmas Glavas   +4 more
doaj   +1 more source

Game Designer Friendly Game Engine

open access: yesAsia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology, 2016
최근에는 많은 게임 플레이어들이 더 좋은 그래픽을 보기 위해 그래픽 카드를 업그레이드 하는 추 세이기 때문에 DirectX11 지원 그래픽 카드를 대부분 장착하고 있다. 따라서 DirectX11을 이용해서 개 발해도 대부 분의 사용자들이 무리 없이 게임을 즐길 수 있을 것이다. 또한 DirectX11의 새롭게 추가 된 기능으로 더 사 실적인 느낌의 게임을 만들 수 있을 것이다. 3D게임 성능 및 멀티미디어 성능을 높이는 DirectX11은 게임 엔진 개발에 필수 유틸리티이다. DirectX11은 새로운 셰이더와 기존에 불편 한 점을 몇 가지 해소하고 더 좋은 성능을 보여준다.
Sun-Myung Hwang, Jeong-Seop Kim
openaire   +1 more source

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