Results 51 to 60 of about 1,800,995 (394)
The aim of the study presented in this article is to identify and analyse the problems which arise when creating a 3D model based on two-dimensional data and its import into a game engine and then developing algorithms to automate this process.
Marciniak Jacek Bernard, Janicki Hubert
doaj +1 more source
Pembuatan Plugin Tile-Based Game Pada Unity 3D
Saat ini video games sudah menjadi hal umum dalam kehidupan masyarakat dunia. Sejalan dengan itu, proses pengembangan sebuah game menjadi lebih baik dengan kemunculan game engine.
Salhazan Nasution +2 more
doaj +1 more source
Building Information Modeling (BIM) has unique features that improve safety management in construction by visually identifying potential risks. Integrating BIM with a real-time game engine is a cutting-edge idea for more effective safety management. This
Ahmad Akib Uz Zaman +2 more
semanticscholar +1 more source
Application of Deep Reinforcement Learning to NS-SHAFT Game Signal Control
Reinforcement learning (RL) with both exploration and exploit abilities is applied to games to demonstrate that it can surpass human performance. This paper mainly applies Deep Q-Network (DQN), which combines reinforcement learning and deep learning to ...
Ching-Lung Chang +3 more
doaj +1 more source
Developing the Console Dash: a 2D Adventure Game using Godot Game Engine
A 2D platformer game, console dash is a game that tells the story of Dax, a curious game character, jumping out of his console to go on an adventure. He goes through difficult levels, collects objects and meets new friends.
Sujacka Retno +2 more
semanticscholar +1 more source
Coupling BIM and Game Engine Technologies for Construction Knowledge Enhancement
Interactions and collaboration between parties in construction projects are often characterised by misunderstandings and poor information exchange. Game engine technologies, when employed with building information modelling (BIM), can help address these ...
A. H. Buhammood +5 more
semanticscholar +1 more source
Evaluation of the User Adaptation in a BCI Game Environment
Brain-computer interface (BCI) technology is a developing field of study with numerous applications. The purpose of this paper is to discuss the use of brain signals as a direct communication pathway to an external device.
Kosmas Glavas +4 more
doaj +1 more source
Game Designer Friendly Game Engine
최근에는 많은 게임 플레이어들이 더 좋은 그래픽을 보기 위해 그래픽 카드를 업그레이드 하는 추 세이기 때문에 DirectX11 지원 그래픽 카드를 대부분 장착하고 있다. 따라서 DirectX11을 이용해서 개 발해도 대부 분의 사용자들이 무리 없이 게임을 즐길 수 있을 것이다. 또한 DirectX11의 새롭게 추가 된 기능으로 더 사 실적인 느낌의 게임을 만들 수 있을 것이다. 3D게임 성능 및 멀티미디어 성능을 높이는 DirectX11은 게임 엔진 개발에 필수 유틸리티이다. DirectX11은 새로운 셰이더와 기존에 불편 한 점을 몇 가지 해소하고 더 좋은 성능을 보여준다.
Sun-Myung Hwang, Jeong-Seop Kim
openaire +1 more source
Deep Reinforcement Learning with Godot Game Engine
This paper introduces a Python framework for developing Deep Reinforcement Learning (DRL) in an open-source Godot game engine to tackle sim-to-real research.
Mahesh Ranaweera, Q. Mahmoud
semanticscholar +1 more source
Developing an Open-Source Lightweight Game Engine with DNN Support
With the growth of artificial intelligence and deep learning technology, we have many active research works to apply the related techniques in various fields.
H. Park, Nakhoon Baek
semanticscholar +1 more source

