Results 1 to 10 of about 173,531 (306)
An Approach for Modeling and Simulation of Virtual Sensors in Automatic Control Systems Using Game Engines and Machine Learning [PDF]
We live in an era characterized by Society 4.0 and Industry 4.0 where successive innovations that are more or less disruptive are occurring. Within this context, the modeling and simulation of dynamic supervisory and control systems require dealing with ...
João Rosas +2 more
doaj +2 more sources
VIABILITY TESTING OF GAME ENGINE USAGE FOR VISUALIZATION OF 3D GEOSPATIAL DATA WITH OGC STANDARDS [PDF]
Urban digital twins have become an essential factor for cities and communities to visualize, simulate and analyze data. The conventional geospatial standards work great with online platforms such as CesiumJS or ArcGIS API for JavaScript.
P. Würstle +3 more
doaj +1 more source
Open Geospatial Data Integration in Game Engine for Urban Digital Twin Applications
Increasing interest has recently been shown towards the digital twins of cities. These urban digital twins utilize 3D city models together with other data sources, such as open data, which can be accessed, e.g., through application programming interfaces
Toni Rantanen +4 more
doaj +1 more source
Extended Reality (XR) Engines for Developing Gamified Apps and Serious Games: A Scoping Review
Extended Reality (XR) is an emerging technology that enables enhanced interaction between the real world and virtual environments. In this study, we conduct a scoping review of XR engines for developing gamified apps and serious games. Our study revolves
Humberto Marín-Vega +4 more
doaj +1 more source
Game engines have come to feature in areas well beyond gaming—such as architecture, artificial intelligence, manufacturing, public planning, and film and television production.
Andreas Jungherr, Damien B. Schlarb
doaj +1 more source
Asyncflow: A visual programming tool for game artificial intelligence
Visual programming tools are widely applied in the game industry to assist game designers in developing game artificial intelligence (game AI) and gameplay.
Zhipeng Hu +4 more
doaj +1 more source
Localization Tools in General Purpose Game Engines: A Systematic Mapping Study
This paper addresses localization from a game development perspective by studying the state of tool support for a localization work in general purpose game engines.
Marcus Toftedahl
doaj +1 more source
This is a report of the 'TCEC Cup 4' computational experiment, the 4th TCEC knockout event and the second major part of TCEC’s 16th season. It started on 16th October 2019 and featured the best 32 engines of the ‘TCEC 16’ league event and the games were
Haworth, Guy, Hernandez, Nelson
core +3 more sources
Virtual Reality and game engines for interactive data visualization and event displays in HEP, an example from the ATLAS experiment [PDF]
Interactive 3D data visualization plays a key role in HEP experiments, as it is used in many tasks at different levels of the data chain. Outside HEP, for interactive 3D graphics, the game industry makes heavy use of so-called “game engines”, modern ...
Riccardo Maria Bianchi +3 more
doaj +1 more source
Realistic 3D geovisualization is necessary to facilitate the perception of a landscape designer in relation to the environment, which is a determining factor in decision-making in landscape planning and management.
Carlos Carbonell-Carrera +2 more
doaj +1 more source

