Results 191 to 200 of about 1,012,758 (342)
Integration of Real-Time Speech Processing Technologies for Online Gaming [PDF]
Dhananjay Ram +2 more
openalex
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
Perceived Stress, Loneliness, and Resilience in Relation to Game Addiction Among Adolescents in Bangkok During the COVID-19 Pandemic Transition Period. [PDF]
Attasara P, Thaweekoon T, Napa W.
europepmc +1 more source
The Influence of PUBG Mobile Online Game on the English Learning
Ahmad Siraj Julian
openalex +2 more sources
Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley +1 more source
User snowball effect: word-of-mouth communication mechanism on console games. [PDF]
Huang W, Dai L, Wu G, Liu J, Jiang A.
europepmc +1 more source
A gamified resource for learning anatomy terminology aids retention
Abstract A card game, “Hold your Nerve,” was developed to aid memorization of anatomy terminology in small‐group learning formats. Each of the 719 cards consisted of an anatomical term and its definition. To play, a student blindly holds a card so as to block the definition but display the term to the group, who must provide verbal/physical clues to ...
Eva M. Sweeney +3 more
wiley +1 more source
Thích MU Online thì hãy tìm tới ngay các Tựa Game Mobile này để Chơi!
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openalex +1 more source

