Beyond knowledge: Cultivating noncognitive skills and attributes through anatomy education
Abstract Anatomy education has historically prioritized cognitive knowledge acquisition and technical skills, such as spatial awareness and manual dexterity. Noncognitive attributes, essential for early‐stage learners, such as social skills, motivation, emotional intelligence, self‐regulation, self‐efficacy, and resilience, have remained comparatively ...
Renato Lopes Previdelli +1 more
wiley +1 more source
Attitudes Toward and Preconditions for Digital Game-Based Learning Among Public Health and Health Sciences Students: Cross-Sectional Online Survey Study. [PDF]
Wrona KJ +5 more
europepmc +1 more source
Expert‐validated criteria for evaluating 2D anatomical images: Results of a Delphi consensus study
Abstract Currently, there are no consensus standards for the selection of two‐dimensional (2D) anatomical images that form the basis of anatomy education. The absence of standardized evaluation criteria may contribute to variability in image quality and inconsistencies in the educational use of anatomical visuals, potentially affecting students ...
Ayşe Soylu +3 more
wiley +1 more source
Personality Differences Between Online Game Players and Non-Players
\ud PERSONALITY DIFFERENCES BETWEEN ONLINE\ud GAME PLAYERS AND NON-PLAYERS\ud by\ud Hector E. Topete\ud Master of Arts in Psychology: Psychological Science Option\ud California State University, Chico\ud Spring 2010\ud Massively Multiplayer Online Role ...
Topete, Hector E.
core
An Exploratory Evaluation of Game Experience in a Gamified Online Telehealth Learning Module. [PDF]
Tu W, Chow M, Chase-Cantarini S, Guo JW.
europepmc +1 more source
Abstract Histology is a visually complex and cognitively demanding subject often perceived as abstract, memorization‐heavy, and disconnected from clinical practice. Despite its foundational importance, histology is frequently under‐emphasized relative to gross anatomy and lacks interactive, multimodal resources tailored to its unique challenges.
Anika Knowles +2 more
wiley +1 more source
Abstract Gamified teaching approaches are increasingly used in higher education, making it essential to examine the gameful experience resulting from interaction with educational game elements. This study aimed to evaluate undergraduate health science students' gamified learning experience using the Gamified Experience Measurement Scale in Education ...
David Martin‐Hidalgo +3 more
wiley +1 more source
Educational interventions for erroneous gambling beliefs among Norwegian online casino players: a large-scale real-world study of behavioural impact. [PDF]
Arshad N +7 more
europepmc +1 more source
Abstract Neuroanatomy has been considered one of the most challenging subjects in medical education, often leading to “neurophobia” and discouraging students from pursuing neurological specialties. At PKUHSC, the curriculum has evolved from a traditional, discipline‐based model to a technology‐enhanced, integrated “Nervous System” module for ...
Xuan Fang +9 more
wiley +1 more source
Dataset on mobile video game engagement, gamer experience, and behavioral intentions among Indonesian gamers in a transient educational hub using PLS-SEM. [PDF]
Chelindiva F, Megawati V, Laurence.
europepmc +1 more source

