Correction: The collaborative evolution of trust, information flow, and social cooperation: a study on network stability based on dynamic game models. [PDF]
Jun Y, Xiaoyu X, Weiqi L.
europepmc +1 more source
‘Let's talk about the weather’: The activist curriculum and global climate change education
Abstract Activist movements have garnered significant global attention on a range of sustainability issues, often involving collectives of citizens coming together. Invoked is the idea of citizens informed to act, emerging not from a common‐sense understanding of everyday life, but rather from a deep political understanding of the world—one that is ...
Richard Pountney
wiley +1 more source
AI voice journaling for future language teachers: A path to well‐being through reflective practices
Abstract This study aimed to explore the perceived impact of using an AI‐powered voice journaling app in overcoming the challenges and stressors encountered by senior students enrolled in teaching practicum at an English Language Teaching Bachelor's programme.
Bora Demir, Duygu Özdemir
wiley +1 more source
Genre-Specific Gaming Addiction and Flourishing in Adolescents: Cross-Sectional Survey Study.
Luo Y +6 more
europepmc +1 more source
Lessons learned while exploring the impact of movement-tracking feedback on the experiences of children with neuromotor disorders taking part in interactive home exercise programs: a multi-case mixed methods study. [PDF]
Petrevska M +7 more
europepmc +1 more source
Abstract This study explores the multifaceted dynamics of student sentiment towards artificial intelligence (AI)‐based education by integrating sentiment analysis techniques with statistical methods, including Monte Carlo simulations and decision tree modelling, alongside qualitative grounded theory analysis.
Volkan Duran +2 more
wiley +1 more source
"Gaming" inherent in gambling: A narrative review of the reference to "gaming" in the acts regulating gambling across different states and Union Territories of India. [PDF]
Balhara YPS +3 more
europepmc +1 more source
RETRACTED: Learner emotions and performance in hypercasual VR games with adaptive AI difficulty
Abstract Hypercasual virtual reality games (HVRGs) are widely regarded as cost‐effective tools for rapid skill acquisition, yet the mechanisms that optimise their effectiveness and user acceptance remain insufficiently explored. This mixed‐methods empirical study investigates how playful emotions, characterised by engagement, enjoyment and anxiety ...
Zeeshan Ahmed, Faizan Ahmad, Chen Hui
wiley +1 more source
Gamification design and engagement in preregistration nurse education: a scoping review protocol. [PDF]
McMillan K, Valler T, Swift A.
europepmc +1 more source
Career motivations and perceptions of teaching of 16–19‐year‐olds in England and Wales
Abstract The current study provides an understanding of career‐related motivations of 16–19‐year‐olds in schools and A‐level colleges in England and Wales. The 672 participants (62% women) were asked to complete a modified version of the Motivations for Career Choice and the Persistence Research in Science and Engineering scales and provide comments on
Sophie Thompson‐Lee +4 more
wiley +1 more source

