Purpose To compare postoperative complications, rehabilitation outcomes, and health care utilization in children undergoing primary medial patellofemoral ligament reconstruction for patellofemoral instability with and without a pre‐existing mental illness. Methods The TriNetX U.S.
Haad A. Arif +4 more
wiley +1 more source
Purpose To characterize orthopaedic sports medicine podcasts and to evaluate their use of social media and video formats. Methods A cross‐sectional review was conducted of orthopaedic sports medicine podcasts active between April 1, 2024, and April 1, 2025.
Isabella Trancoso +3 more
wiley +1 more source
Online game player churn prediction based on multiplex social influence through network embedding. [PDF]
Guo M, Liu Y.
europepmc +1 more source
Production of 3D printed biomodels of the canine brain for veterinary neuroanatomy teaching
Abstract Teaching neuroanatomy presents multiple challenges to both students and teachers, as it is a subject with highly dense content that commonly causes the development of aversion by students, a phenomenon referred to as “neurophobia,” which has been documented in human and veterinary medicine students.
João Victor Barbosa Tenório Fireman +1 more
wiley +1 more source
Played and Designed Sociality in a Massive Multiplayer Online Game
This empirical study focuses on online collaboration and social interaction in temporary group formations. A case study of a massive multiplayer online game World of Warcraft explores these issues.
Johansson, Magnus,, Eklund, Lina,
core
Science and Videogames: From Scientific Dissemination to Knowledge Production. [PDF]
Bisso-Machado R.
europepmc +1 more source
Abstract Medical education must balance foundational science with clinical relevance. Increasing emphasis on standardized assessments has led to prioritization of “high‐yield” conditions—those most likely to be assessed. Subsequently, educators and students often prioritize these conditions.
Kathryn Veazey, Oheneba Boadum
wiley +1 more source
Web-Based Narrative Game Intervention for Initiating Advance Care Planning Among Adults: Exploratory Cross-Sectional Feasibility and Acceptability Study. [PDF]
Iwashiro T.
europepmc +1 more source
Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira +7 more
wiley +1 more source
When Interactivity Does Not Directly Trigger Empathy: How Interactive Narrative Experience Shapes Multidimensional Player Empathy in Online Murder Mystery Games. [PDF]
Zhu J, Wei W, Li D.
europepmc +1 more source

