Results 211 to 220 of about 1,007,352 (242)
Some of the next articles are maybe not open access.

Drawing goals nearer: Using the goal-gradient perspective to increase online game usage

International Journal of Information Management, 2022
Ching-I Teng   +2 more
exaly  

What online game spectators want from their twitch streamers: Flow and well-being perspectives

Journal of Retailing and Consumer Services, 2022
Min-Seong Kim, Hyung-Min Kim
exaly  

Online Chess Game

2022
Amey Thakur, Mega Satish
openaire   +1 more source

Alone or together? Exploring the role of desire for online group gaming in players’ social game addiction

Information and Management, 2019
Xiang Gong   +2 more
exaly  

Grey theory analysis of online population and online game industry revenue in Taiwan

Technological Forecasting and Social Change, 2013
Tsung-Sheng Chang
exaly  

Educational game design for online education

Computers in Human Behavior, 2008
Pablo Moreno-Ger   +2 more
exaly  

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