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Online gaming applications

Proceedings of the SIGGRAPH 2003 conference on Web graphics in conjunction with the 30th annual conference on Computer graphics and interactive techniques - GRAPH '03, 2003
Browser-based online game development has reached a point where exciting and innovative titles can be produced and distributed to a large audience quickly and easily. With the advent of Macromedia Flash MX, and the penetration of the Flash 5 plug-in, browser-based gaming shows the promise of vast possibilities such as further exploring abandoned ...
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Wireless online games

The Electronic Library, 2002
The number of mobile phone users is increasing rapidly and this will provide opportunities for developing additional business in the mobile device market. Wireless online games is one of the rising stars in the market. Nevertheless, the insecurity of data transmission through wireless networks and the low performance of the central processing unit (CPU)
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Online-Gaming

MedienWirtschaft, 2007
Online-Gaming wird immer beliebter. Anfangs als Nischenphänomen für Computer-Kids belächelt, haben sich Online-Spiele inzwischen einen festen Platz im Medienkonsum erobert – weitgehend unabhängig von Alter, Bildung, Einkommen oder Geschlecht. Da Online-Gaming Zeit und insbesondere konzentrierte Aufmerksamkeit bindet, tritt es in Wettbewerb mit ...
Ralf Kaumanns   +2 more
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Online Gaming

2006
Despite the rise of computer games as a leisure phenomenon, relatively little research has been conducted in this area. A majority of the research to date has concentrated on adolescent players (Griffiths, 1996, 1997a). Furthermore, most of the research has tended to concentrate on the more negative aspects, such as excessive play and addiction ...
Stefano Ferretti   +2 more
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Online Games

Computers in Entertainment, 2014
Computer-based games have become an important social phenomenon of modern society. Fast-growing online games are becoming the dominant sector in computer-based games. The development of online games involves many disparate disciplines from the technology, entertainment, and behavior sciences.
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Exploring Game Leadership and Online Game Community

2009 Conference in Games and Virtual Worlds for Serious Applications, 2009
Online games have become a major leisure activity in recent years. Players go through a variety of social experiences, building up game communities such as guilds, blood pledges, and other small teams in virtual worlds. Game communities offer similar organizational experiences to those in real life.
YeiBeech Jang, SeoungHo Ryu
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Online Gaming

2011
Online gaming has become a major part of our culture. In order to understand this new media in our society we must examine the motivations for playing these types of games and how that impacts individuals processing of information. This book chapter sets out to examine those motivations and how motivational processing influences in-game content during ...
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Social Interactions in Online Gaming

International Journal of Game-Based Learning, 2011
This paper briefly overviews five studies examining massively multiplayer online role-playing games (MMORPGs). The first study surveyed 540 gamers and showed that the social aspects of the game were the most important factor for many gamers. The second study explored the social interactions of 912 MMORPG players and showed they created strong ...
Mark Griffiths 0001   +6 more
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Online and multiplayer gaming ? An overview

Virtual Reality, 2000
This paper gives a broad overview of the technology and market for on-line and multiplayer computer gaming. Some economic considerations and their influence on the choice of technologies are examined. Particular attention is given to the ‘massively-multiplayer’ and ‘persistent world’ type of games, and the special problems that arise in these ...
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Assessment and Certification of Online Games as Online Games of Skill

SSRN Electronic Journal, 2023
Bimal Roy, nachiketa chattopadhyay
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