Results 201 to 210 of about 1,012,758 (342)
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover +2 more
wiley +1 more source
Game-based learning in nursing: a systematic review. [PDF]
Küçük Yüceyurt N, Altiner Yaş M.
europepmc +1 more source
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley +1 more source
Internet Gaming Disorder - An Emerging Digital Epidemic: Exploratory Analysis of Prevalence and Correlates among Young Adults of Tamil Nadu. [PDF]
Arthanari S +3 more
europepmc +1 more source
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source
Gaming disorder in the ICD-11: the state of the game. [PDF]
Musetti A +3 more
europepmc +1 more source

