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Cookie Clicker is a popular online incremental game where the goal of the game is to generate as many cookies as possible. In the game you start with an initial cookie generation rate, and you can use cookies as currency to purchase various items that ...
Demaine, Erik D. +5 more
core +1 more source
Coevolution of trustful buyers and cooperative sellers in the trust game [PDF]
Many online marketplaces enjoy great success. Buyers and sellers in successful markets carry out cooperative transactions even if they do not know each other in advance and a moral hazard exists.
Attila Szolnoki +2 more
core +3 more sources
Intein‐based modular chimeric antigen receptor platform for specific CD19/CD20 co‐targeting
CARtein is a modular CAR platform that uses split inteins to splice antigen‐recognition modules onto a universal signaling backbone, enabling precise, scarless assembly without re‐engineering signaling domains. Deployed here against CD19 and CD20 in B‐cell malignancies, the design supports flexible multi‐antigen targeting to boost T‐cell activation and
Pablo Gonzalez‐Garcia +9 more
wiley +1 more source
RELATIONSHIP BETWEEN STRESS LEVELS AND ONLINE GAME ADDICTION IN ADOLESCENTS
Background: Factors that trigger stress in adolescents are academic, interpersonal, and family stress. The teenager will feel happy just by playing various game online applications contained in smartphones, but the problems that were previously faced ...
Nur Hidaayah +5 more
doaj +1 more source
Surveillant assemblages of governance in massively multiplayer online games:a comparative analysis [PDF]
This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the digital games industry. Informed by media governance studies, Surveillance Studies, and game studies, this paper identifies five elements which form part ...
De Paoli, Stefano +2 more
core +3 more sources
The cancer problem is increasing globally with projections up to the year 2050 showing unfavourable outcomes in terms of incidence and cancer‐related deaths. The main challenges are prevention, improved therapeutics resulting in increased cure rates and enhanced health‐related quality of life.
Ulrik Ringborg +43 more
wiley +1 more source
Pembentukan Identitas Diri Remaja Pemain Game Online di Dunia Virtual Pada Masa Pandemi COVID-19
Remaja merupakan masa seseorang akan mencari dan membentuk identitas dirinya. Dalam membentuk identitas diri remaja perlu beradaptasi di lingkungan sosial yang ada di kehidupan remaja.
Taufik Akbar Rizqi Yunanto +1 more
doaj +1 more source
What factors make for an effective digital learning tool in Higher Education? This systematic review identifies elements of a digital tool that published examples reveal to be features of an engaging and impactful digital tool. A systematic literature search yielded 25 research papers for analysis.
Akmal Arzeman +4 more
wiley +1 more source
Hubungan Game Online “Free Fire” Dengan Perilaku Komunikasi Pada Siswa Kelas VI
Siswa Sekolah Dasar banyak sekali yang gemar dalam bermain game online free fire. Maraknya penggunaan game tersebut membuat siswa menjadi adanya perubahan sikap atau perilaku.
Debi Fitri Ramadhani Debi, Yamin Yamin
doaj +1 more source
Fenomena Kekerasan dalam Game Online (Studi Etnometodologi Game Online terhadap Perilaku Kekerasan Pelajar Usia 6-16 Tahun di Kecamatan Baki Kabupaten Sukoharjo) [PDF]
Teknologi di era digital telah menciptakan ragam permainan yang lebih seru, menantang dan memanjakan tiap konsumennya.Salah satu permainan modern adalah game online, game online merupakan permainan modern yang membutuhkan akses langsung ke dalam internet.
Argestya, U. F. (Ulfa)
core

