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Games in extensive form

2014
While normal-form games capture the strategic structure of decision-making settings, they abstract away one key aspect of playing games that seems quite central to their character. Specifically, they assume that players make choices and act simultaneously, with no knowledge of the choices of their counterparts.
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Games in Extensive Form

2002
Abstract Trees Since non-cooperative game theory studies games with complete rules, all possible histories or plays can be enumerated—a play being a complete his tory of what happens in the game from the start to the end. Moreover, all events that happen during a play can be enumerated. Therefore, it is possible to specify until which
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Subgame Monotonicity in Extensive Form Evolutionary Games

Games and Economic Behavior, 2000
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Games in Extensive Form

1994
All the games that we consider in this book have certain things in common. These are: There is a finite set of players (who may be people, groups of people, or more abstract entities like computer programs or “nature” or “the house”). Each player has complete knowledge of the rules of the game.
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Dynamic stability in symmetric extensive form games

International Journal of Game Theory, 1997
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
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THE H-STRATEGIES IN EXTENSIVE FORM GAMES

International Game Theory Review, 1999
The paper is devoted to the problem of the equivalence of the strategies in extensive form games. The notion of H-strategies is introduced and it is proved that every strategy is equivalent to a certain H-strategy.
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Extensive Form Games in Continuous Time: Pure Strategies

Econometrica, 1989
We propose a new framework for games in continuous time that conforms as closely as possible to the conventional discrete-time framework. In this paper, we take the view that continuous time can be viewed as "discrete time, but with a grid that is infinitely fine." Specifically, we define a class of continuous-time strategies with the following ...
Simon, Leo K, Stinchcombe, Maxwell B
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Characterization of Consistent Assessments in Extensive Form Games

Games and Economic Behavior, 1997
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Perea y Monsuwé, Andres   +2 more
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Fuzzy Bi-cooperative games in multilinear extension form

Fuzzy Sets and Systems, 2015
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Surajit Borkotokey   +2 more
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RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning

International Conference on Machine Learning
Effective action abstraction is crucial in tackling challenges associated with large action spaces in Imperfect Information Extensive-Form Games (IIEFGs). However, due to the vast state space and computational complexity in IIEFGs, existing methods often
Boning Li, Zhixuan Fang, Longbo Huang
semanticscholar   +1 more source

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