Exploradores en diabetes: aprender jugando
La gamificación se refiere al uso de atributos de juego en un contexto no lúdico. Los educadores de las profesiones de la salud recurren cada vez más a la gamificación para optimizar los resultados de aprendizaje de los pacientes y su entorno.
Laura Pomares
doaj
Validation of a mobile application for adults with neurological lower urinary tract dysfunction. [PDF]
Gomes DSLF +3 more
europepmc +1 more source
Erratum: The effect of an educational intervention for university students on violence against the elderly using gamification: a non-randomized clinical trial. [PDF]
europepmc +1 more source
Planning, implementation, evaluation, and sustainment of digital health interventions for adolescent substance use prevention: a systematic review of influencing factors based on the RE-AIM framework. [PDF]
Fernández-León P +3 more
europepmc +1 more source
A Randomized Controlled Trial of an Enhanced Version of a Cognitive-Behavioral Video Game Intervention Aimed at Promoting Active Aging: Assessments of Perceived Health and Healthy Lifestyle Habits at Pre- and Post-Intervention. [PDF]
Cotardo T +8 more
europepmc +1 more source
Guía Docente de la Asignatura de Medicina Familiar y Comunitaria para ser incluida en los Planes de Estudios de las Facultades de Medicina Españolas. [PDF]
europepmc +1 more source
[Addressing the digital determinants of health: Main advantages and challenges of digital health]. [PDF]
Alarcón Belmonte I +5 more
europepmc +1 more source
Analysis of research on gamification, critical thinking and academic performance: A systematic review in the context of higher education. [PDF]
Gamarra-Vargas NM +4 more
europepmc +1 more source

