Un metaverso para realizar actividades de gamificación en el área de gestión de personas
En la actualidad, existen pocas alternativas para generar competencias en el personal de una empresa, que no sean a través de una capacitación con un relator. Debido a esta escasez de soluciones, se plantea la opción de crear un metaverso que facilite a
Patricio Reyes Bravo +2 more
doaj
Implementing federated learning for privacy-preserving emotion detection in educational environments. [PDF]
Gutiérrez R +2 more
europepmc +1 more source
Comment on "Usability of the ROBOVID mobile app for health education about COVID-19". [PDF]
Daungsupawong H, Wiwanitkit V.
europepmc +1 more source
Influence of different learning modalities on academic and psychological status of nursing university student. [PDF]
San-Antolín M, Calvo-Lobo C.
europepmc +1 more source
Assessment of social media use as an educational intervention on antimicrobial resistance targeted at nurses. [PDF]
Abraão LM +10 more
europepmc +1 more source
[Effect of the use of heuristics on diagnostic error in Primary Care: Scoping review]. [PDF]
Minué-Lorenzo S +3 more
europepmc +1 more source
Neurophysiological Characterization of ADHD in Children Using EEG Signals: A Machine Learning Approach to Executive Function Networks. [PDF]
Gutiérrez-Jácome DB +3 more
europepmc +1 more source
Erratum: The effect of an educational intervention for university students on violence against the elderly using gamification: a non-randomized clinical trial. [PDF]
europepmc +1 more source
Validation of a mobile application for adults with neurological lower urinary tract dysfunction. [PDF]
Gomes DSLF +3 more
europepmc +1 more source

