[Degree of satisfaction of dental students regarding the use of educational games during the COVID-19 pandemic]. [PDF]
Gutiérrez-Marín N.
europepmc +1 more source
Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics. [PDF]
Villegas E +4 more
europepmc +1 more source
USO DE LA GAMIFICACIÓN EN EL AULA: APORTES PARA PROMOVER LA CALIDAD FORMATIVA DEL DOCENTE
El propósito de esta investigación fue explicar la situación de la gamificación en las actividades pedagógicas y didácticas en el aula para promover el aprendizaje significativo que mejore la calidad formativa escolar, al proponer el fomento de ...
Alexander Capacho-Parra
doaj
Effectiveness of a gamified educational intervention on hand hygiene among Nursing professionals: a quasi-experimental study. [PDF]
Costa MLS +4 more
europepmc +1 more source
Effectiveness of the Portuguese version of Fume in adolescents' health literacy about tobacco. [PDF]
Pinto DL +3 more
europepmc +1 more source
[INFADIMED: 15 years of healthy lifestyle education from primary care. Evolution, results and the role of the community nurse]. [PDF]
Ruiz-Mariscal E +6 more
europepmc +1 more source
A Feasibility Study for Implementation "Health Arcade": A Study Protocol for Prototype of Multidomain Intervention Based on Gamification Technologies in Acutely Hospitalized Older Patients. [PDF]
Cuevas-Lara C +15 more
europepmc +1 more source
[Construction and validation of an educational game about sexuality for adolescentsConstrucción y validación de un juego educativo sobre sexualidad para adolescentes]. [PDF]
Santos-Alencar NE +3 more
europepmc +1 more source
Esta revisión sistemática analiza la gamificación digital en el bachillerato latinoamericano, enfocándose en estudios empíricos que evalúan su efecto sobre el aprendizaje.
Wendy Niccol Lainez Vera
doaj
Educational games for self-care of people with intestinal ostomies: a scoping review. [PDF]
Vicente C +4 more
europepmc +1 more source

