A Feasibility Study for Implementation "Health Arcade": A Study Protocol for Prototype of Multidomain Intervention Based on Gamification Technologies in Acutely Hospitalized Older Patients. [PDF]
Cuevas-Lara C +15 more
europepmc +1 more source
Effectiveness of the Portuguese version of Fume in adolescents' health literacy about tobacco. [PDF]
Pinto DL +3 more
europepmc +1 more source
[Construction and validation of an educational game about sexuality for adolescentsConstrucción y validación de un juego educativo sobre sexualidad para adolescentes]. [PDF]
Santos-Alencar NE +3 more
europepmc +1 more source
Educational games for self-care of people with intestinal ostomies: a scoping review. [PDF]
Vicente C +4 more
europepmc +1 more source
Esta revisión sistemática analiza la gamificación digital en el bachillerato latinoamericano, enfocándose en estudios empíricos que evalúan su efecto sobre el aprendizaje.
Wendy Niccol Lainez Vera
doaj
[XI Update Conference in Emergency and Urgent Care Medicine and the 7th Ultrasound Conference of semFYC. Two conferences, one destination of discovery]. [PDF]
Mesa Rodríguez P, Mateos Gómez A.
europepmc +1 more source
Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education. [PDF]
Fonseca D +7 more
europepmc +1 more source

