Results 221 to 230 of about 140,188 (287)
ABSTRACT This study aims to enhance our understanding of the factors that predict well‐being in video gaming, a rapidly growing form of entertainment and social engagement. Using self‐determination theory (SDT), the research explores the behaviors of gamer consumers. Data were collected through an online questionnaire.
George Bogdan Drăgan +4 more
wiley +1 more source
Elements and roadmap for interactive molecular graphics and modeling “in the Holodeck”
Abstract Molecular graphics have been instrumental in advancing chemistry, drug discovery, materials science and structural biology, enabling visualization of molecular systems from static images to dynamic web displays and immersive platforms. While effective visualization is largely a solved problem, in this perspective we argue that the next ...
Adrian J. Mulholland, Luciano A. Abriata
wiley +1 more source
Behaviorally Designed Gamification and Physical Activity Among Breast and Prostate Cancer Survivors. [PDF]
Fanaroff AC +12 more
europepmc +1 more source
Personalized Persuasive Recommender System: A Framework and a Machine Learning‐Based Implementation
ABSTRACT Since the emergence of Recommender Systems (RS), most of the research has focused on improving the accuracy of a recommender system. However, the literature has demonstrated increasing evidence that it is vital for a recommender system to focus not only on the accuracy of the provided recommendations but also on other factors that influence ...
Alslaity Alaa, Thomas Tran
wiley +1 more source
Community‐derived solutions to increase citizen science participation
Participatory co‐design yielded critical insights into volunteer engagement and retention associated with a citizen science program focused on reporting koala sightings in South East Queensland, Australia. Abstract Citizen science provides members of the public with the opportunity to be involved in conservation. Redlands Coast Koala Watch is funded by
Liz Foote, Sharyn Rundle‐Thiele
wiley +1 more source
A Gamification mHealth Intervention to Enhance Adherence to Personalized Exercise for Older Adults with Chronic Diseases: A Randomized Controlled Trial Protocol. [PDF]
Zhang G +5 more
europepmc +1 more source
Evaluating the use of virtual reality for weight management: A systematic review and meta‐analysis
Abstract Aims This study aims to clarify the effect of VR as an additional method to common treatments for weight management in adults using a systematic review and meta‐analytic design. Materials and Methods A comprehensive literature search was performed through Medline, Embase, CENTRAL, PsycINFO, CINAHL, and Web of Science Core Collection to ...
Makan Pourmasoumi +6 more
wiley +1 more source

