Results 31 to 40 of about 112,203 (231)

Gamification in higher education and stem : a systematic review of literature [PDF]

open access: yes, 2016
In recent years, gamification, the use of game elements in non-game contexts, has drawn the attention of educators due to the possibility of making learning more motivating and engaging; this led to an increase of research in the field.
Chiluiza, Katherine   +2 more
core   +1 more source

Gamification Practices in Museums

open access: yesJournal of Tourismology, 2021
Museums as cultural institutions serve a large number of audiences. To communicate effectively with their visitors and attract new audiences, museums have to develop new methods and tools.
Özgül Çetin, Fethiye Erbay
doaj   +1 more source

The Paradox of Policing as Protection: A Harm Reduction Approach to Prostitution Using Safe Injection Sites as a Guide [PDF]

open access: yes, 2014
Hälsofrågan har blivit betydelsefull över världen. Med en plattform som exempelvis smartphone kan begreppet gamification förstärka möjligheterna till beteendeförändringar och läkarbehandlingar.
Walks, Emani
core   +1 more source

‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran   +3 more
wiley   +1 more source

Adaptation and psychometric investigation of the Gameful Experience Questionnaire (GAMEFULQUEST) in Brazilian Portuguese

open access: yesScientific Reports
Over the years, the use of questionnaires has become one of the most used methods for analyzing individuals’ experiences. Especially in the area of gameful environments (e.g., games, gamification, and simulators), the Gameful Experience Questionnaire, a ...
Luiz Oliveira da Silva Junior   +2 more
doaj   +1 more source

Gift-exchange Game Theory for Gamification on Digital Data Collection Systems

open access: yesLontar Komputer, 2020
Gamification is widely used to increase user motivation by applying game elements to things that are not game-based. For example, in a data collection system. Gamification is used to increase the motivation of users to want to get involved.
Supriyanto Supriyanto, Jefree Fahana
doaj   +1 more source

Design Principles for Integrating Gamification into Distance Learning Programs in Higher Education: A Mixed Method Study

open access: yesInternational Journal of Serious Games, 2022
This study aims to address the issue of low completion and high dropout rates in online and distance learning through play and gamification. The general aim of this study is to provide a set of gamification design principles for researchers and ...
Murat Sümer, Cengiz Hakan Aydın
doaj   +1 more source

From cyber-security deception to manipulation and gratification through gamification [PDF]

open access: yes, 2019
Over the last two decades the field of cyber-security has experienced numerous changes associated with the evolution of other fields, such as networking, mobile communications, and recently the Internet of Things (IoT) [3].
DM Buss   +8 more
core   +4 more sources

A gamified formative question bank to enhance student learning and engagement in a foundational medical science course

open access: yesAnatomical Sciences Education, EarlyView.
Abstract While gamified learning platforms show promise for engaging digital learners and promoting active learning, evidence of their effectiveness in predicting academic outcomes remains limited. This study examined how engagement patterns and incentives impact academic outcomes in a gamified environment to determine whether a formative question bank
Mohammad Aldalou   +5 more
wiley   +1 more source

The gamification of cybersecurity training [PDF]

open access: yes, 2017
Due to the rapidly and continued evolving nature of technology, there is a constant need to update police officers’ training in cyber security to ensure that the UK continues to be a secure place to live and do business.
Coull, Natalie   +7 more
core   +2 more sources

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