Results 41 to 50 of about 140,188 (287)

The Gamification of Learning: a Meta-analysis

open access: yesEducational Psychology Review, 2019
This meta-analysis was conducted to systematically synthesize research findings on effects of gamification on cognitive, motivational, and behavioral learning outcomes.
Michael Sailer, Lisa Homner
semanticscholar   +1 more source

Gamification in higher education and stem : a systematic review of literature [PDF]

open access: yes, 2016
In recent years, gamification, the use of game elements in non-game contexts, has drawn the attention of educators due to the possibility of making learning more motivating and engaging; this led to an increase of research in the field.
Chiluiza, Katherine   +2 more
core   +1 more source

The impact of applying challenge-based gamification program on students’ learning outcomes: Academic achievement, motivation and flow

open access: yesEducation and Information Technologies : Official Journal of the IFIP technical committee on Education, 2023
Despite the growing attention towards gamification in learning context, challenge-based gamification application has rarely been subjected to testing in education.
Omer Sami Kaya, Erinç Erçağ
semanticscholar   +1 more source

Virtual reality and gamification in education: a systematic review

open access: yesEducational technology research and development
This study aims to analyze the use of virtual reality and gamification in education by examining the existing literature. In addition to virtual reality, this study focuses on gamified virtual reality learning environments which refer to virtual reality ...
Georgios Lampropoulos, Kinshuk
semanticscholar   +1 more source

Adaptive Gamification in Science Education: An Analysis of the Impact of implementation and Adapted game Elements on Students' Motivation

open access: yesDe Computis, 2023
In recent years, gamification has captured the attention of researchers and educators, particularly in science education, where students often express negative emotions.
Alkinoos-Ioannis Zourmpakis   +2 more
semanticscholar   +1 more source

Gamification Practices in Museums

open access: yesJournal of Tourismology, 2021
Museums as cultural institutions serve a large number of audiences. To communicate effectively with their visitors and attract new audiences, museums have to develop new methods and tools.
Özgül Çetin, Fethiye Erbay
doaj   +1 more source

The gamification of cybersecurity training [PDF]

open access: yes, 2017
Due to the rapidly and continued evolving nature of technology, there is a constant need to update police officers’ training in cyber security to ensure that the UK continues to be a secure place to live and do business.
Coull, Natalie   +7 more
core   +2 more sources

How gamification boosts learning in STEM higher education: a mixed methods study

open access: yesInternational Journal of STEM Education
The demand for professionals with expertise in Science, Technology, Engineering, and Mathematics (STEM) continues to grow. To meet this demand, universities are actively seeking strategies to engage more students in STEM disciplines and improve their ...
Margarita Ortiz-Rojas   +3 more
semanticscholar   +1 more source

The Effect of AI Gamification on Students’ Engagement and Academic Achievement in Malaysia: SEM Analysis Perspectives

open access: yesIEEE Access
Gamification and Artificial Intelligence (AI) have transformed the educational environment, offering innovative approaches to enhance student engagement and learning outcomes.
Nisar Ahmed Dahri   +6 more
semanticscholar   +1 more source

From cyber-security deception to manipulation and gratification through gamification [PDF]

open access: yes, 2019
Over the last two decades the field of cyber-security has experienced numerous changes associated with the evolution of other fields, such as networking, mobile communications, and recently the Internet of Things (IoT) [3].
DM Buss   +8 more
core   +4 more sources

Home - About - Disclaimer - Privacy