Results 11 to 20 of about 331,897 (280)
The complexity of parity games is a long standing open problem that saw a major breakthrough in 2017 when two quasi-polynomial algorithms were published. This article presents a third, independent approach to solving parity games in quasi-polynomial time, based on the notion of register game, a parameterised variant of a parity game.
Karoliina Lehtinen, Udi Boker
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CONVEX GAMES VERSUS CLAN GAMES [PDF]
In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games.
Brânzei, R., Dimitrov, D.A., Tijs, S.H.
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Supermodular games and potential games [PDF]
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
BRANZEI R., MALLOZZI, LINA, TIJS S.
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Mitigating the spread of disease is crucial for the well-being of agricultural production systems. Implementing biosecurity disease prevention measures can be expensive, so producers must balance the costs of biosecurity investments with the expected ...
Eric M. Clark +22 more
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Working memory performance in disordered gambling and gaming: A systematic review
Background: Converging evidence supports that gaming and gambling disorders are associated with executive dysfunction. The involvement of different components of executive functions (EF) in these forms of behavioural addiction is unclear.
Ronald Ngetich +5 more
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We report the case of a 13-year-old child who presented to the ophthalmic emergencies for left eye trauma because of a sore eyelid, while fighting with one of his classmates using pairs of scissors. The clinical examination found a wound on the upper left eyelid with loss of substance of the skin without involvement of the orbicularis muscle (A ...
Kawtar Belkhadir, Ouafaa Cherkaoui
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Background: Distraction is a functional emotion regulation strategy utilized to relieve emotional distress. Within the attention economy perspective, distraction is increasingly associated with digital technology use, performance impairments and ...
Melina A. Throuvala +5 more
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Online gaming addiction in children and adolescents: a review of empirical research [PDF]
Background and aims: Research suggests that excessive online gaming may lead to symptoms commonly experienced by substance addicts. Since games are particularly appealing to children and adolescents, these individuals may be more at risk than other ...
Griffiths, MD, Kuss, DJ
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This is an article by Murray Marshall to be published as a commentary in the CIGS issue.
Murray Marshall
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We study strategic games where players' preferences are weak orders which need not admit utility representations. First of all, we extend Voorneveld's concept of best-response potential from cardinal to ordinal games and derive the analogue of his characterization result: An ordinal game is a best-response potential game if and only if it does not have
Durieu, J. +3 more
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