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We study strategic games where players' preferences are weak orders which need not admit utility representations. First of all, we extend Voorneveld's concept of best-response potential from cardinal to ordinal games and derive the analogue of his characterization result: An ordinal game is a best-response potential game if and only if it does not have
Durieu, J. +3 more
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Direct Marketing Experiences Among Individuals With Current and Lifetime Gambling Disorder
Gambling providers use varied and complex marketing techniques, including marketing that targets the individual directly. Previous research indicates that individuals with gambling disorder are disproportionately influenced by gambling marketing, however,
André Syvertsen +7 more
doaj +1 more source
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Meca, A. +3 more
openaire +8 more sources
Collaborative virtual gaming worlds in higher education [PDF]
There is growing interest in the use of virtual gaming worlds in education, supported by the increased use of multi‐user virtual environments (MUVEs) and massively multi‐player online role‐playing games (MMORPGs) for collaborative learning. However, this
Hollins, Paul, Whitton, Nicola
core +3 more sources
In the eleventh revision of the International Classification of Diseases (ICD-11), Gaming Disorder (GD) is distinguished between disordered gaming occurring predominantly online, offline, and unspecified. Currently, no study has investigated whether such
Christian Montag +2 more
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Activity-promoting gaming systems in exercise and rehabilitation [PDF]
Commercial activity-promoting gaming systems provide a potentially attractive means to facilitate exercise and rehabilitation. The Nintendo Wii, Sony EyeToy, Dance Dance Revolution, and Xbox Kinect are examples of gaming systems that use the movement of ...
Griffin, Murray +4 more
core +1 more source
where B is a real matrix with m rows and n columns, x ranges over the set of row vectors with m components, all non-negative and adding up to one, y ranges over the corresponding set of n-component column vectors, and the pay-off, (xB, y), indicates the inner product of the two vectors xB and y.
openaire +1 more source
Changes Over Time and Predictors of Online Gambling in Three Norwegian Population Studies 2013–2019
Objectives: To investigate changes over time and identify predictors of online gambling among gamblers by using three Norwegian representative samples covering a 6-year (2013–2019) period.
Ståle Pallesen +11 more
doaj +1 more source
Research investigating female gaming has begun to emerge despite gaming being traditionally more popular with males. Research in the 21st century has drawn attention to the role of women in culture, society, and technology, and female gaming is one of ...
Olatz Lopez-Fernandez +5 more
doaj +1 more source
ObjectiveThis study tested the mediation effect of maladaptive cognition of internet gaming and moderation effect of internet gaming history in the relationship between internet gaming engagement and internet gaming disorder in adolescents.MethodA total ...
Xin Wang +4 more
doaj +1 more source

