Results 21 to 30 of about 331,897 (280)

Regulatory Measures' Effect on Gambling Participation: Experiences From Norway

open access: yesFrontiers in Psychiatry, 2021
The purpose of gambling regulation can be to ensure revenue for the public, to prevent crime and gambling problems. One regulatory measure involves restriction of what games can be offered in a market.
Jonny Engebø   +6 more
doaj   +1 more source

Gaming Disorder: A Contemporary Ampliative Account [PDF]

open access: yes, 2020
Diagnosing gaming disorder requires that mental health practitioners weigh in patient's values in an appropriate symmetry with an evidence-based approach to deal with patient's issues.
Bamijoko-Okungbaye, A   +2 more
core   +1 more source

Inventory games [PDF]

open access: yesEuropean Journal of Operational Research, 2004
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Meca, A.   +3 more
openaire   +8 more sources

Activity-promoting gaming systems in exercise and rehabilitation [PDF]

open access: yes, 2011
Commercial activity-promoting gaming systems provide a potentially attractive means to facilitate exercise and rehabilitation. The Nintendo Wii, Sony EyeToy, Dance Dance Revolution, and Xbox Kinect are examples of gaming systems that use the movement of ...
Griffin, Murray   +4 more
core   +1 more source

Direct Marketing Experiences Among Individuals With Current and Lifetime Gambling Disorder

open access: yesFrontiers in Psychology, 2020
Gambling providers use varied and complex marketing techniques, including marketing that targets the individual directly. Previous research indicates that individuals with gambling disorder are disproportionately influenced by gambling marketing, however,
André Syvertsen   +7 more
doaj   +1 more source

The attitudes, feelings and experiences of online gamers: a qualitative analysis [PDF]

open access: yes, 2009
The playing of massively multiplayer online role-playing games (MMORPGs) is now a highly popular leisure activity. The present study set out to explore the attitudes, experiences, and feelings of online gamers.
Mark D. Griffiths, Wan C, Zaheer Hussain
core   +1 more source

Is the proposed distinction of gaming disorder into a predominantly online vs. offline form meaningful? Empirical evidence from a large German speaking gamer sample

open access: yesAddictive Behaviors Reports, 2021
In the eleventh revision of the International Classification of Diseases (ICD-11), Gaming Disorder (GD) is distinguished between disordered gaming occurring predominantly online, offline, and unspecified. Currently, no study has investigated whether such
Christian Montag   +2 more
doaj   +1 more source

The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey [PDF]

open access: yes, 2015
Background: The rapid expansion of online video gaming as a leisure time activity has led to the appearance of problematic online gaming (POG). According to the literature, POG is associated with different psychiatric symptoms (eg, depression, anxiety ...
Demetrovics, Z   +6 more
core   +2 more sources

Games and Sub-Games [PDF]

open access: yesProceedings of the American Mathematical Society, 1951
where B is a real matrix with m rows and n columns, x ranges over the set of row vectors with m components, all non-negative and adding up to one, y ranges over the corresponding set of n-component column vectors, and the pay-off, (xB, y), indicates the inner product of the two vectors xB and y.
openaire   +1 more source

Changes Over Time and Predictors of Online Gambling in Three Norwegian Population Studies 2013–2019

open access: yesFrontiers in Psychiatry, 2021
Objectives: To investigate changes over time and identify predictors of online gambling among gamblers by using three Norwegian representative samples covering a 6-year (2013–2019) period.
Ståle Pallesen   +11 more
doaj   +1 more source

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