Results 101 to 110 of about 13,140 (199)
Is video game addiction really an addiction? [PDF]
openaire +1 more source
Strategies for detecting and controlling electronic gaming vulnerabilities
A growing feature of global gaming expansion is the recognition that developing socially responsible guidelines and infrastructure is essential to enhancing the appeal and credibility of the industry.
Griffiths, MD
core
Callous unemotional traits and self-regulation in adolescents with gaming disorder
Background Video games have become a primary source of entertainment for adolescents worldwide due to the widespread integration of digital technology into daily life.
Mariam Dawoud +2 more
doaj +1 more source
The gaming industry's role in the prevention and treatment of problem gambling
There are many factors that could be incorporated within a gaming company’s framework of social responsibility and that while the industry should be proactive in the prevention of problem gambling, the treatment of problem gambling should be done by ...
Griffiths, MD
core
Nipaporn Apisitwasana,1,2 Usaneya Perngparn,1,3 Linda B Cottler4 1College of Public Health Sciences, Chulalongkorn University, Bangkok, Thailand; 2Department of Community Health Nursing, Boromarajonnani College of Nursing, Bangkok, Thailand; 3Drug ...
Apisitwasana N, Perngparn U, Cottler LB
doaj
Hooked on the Internet: the prevalence, risk, theory and presenting problem of Internet addiction
As the Internet becomes increasingly ubiquitous and mobile, Internet addiction appears as a potential mental health problem in adolescents and students.
Kuss, DJ
core
Influence of Gaming Addiction on Psychosocial Well-Being. [PDF]
Menezes RG +5 more
europepmc +1 more source
Design and Validation of an Integrated Intervention Module for Addressing Gaming Addiction Among Adolescents. [PDF]
L S, Mathangi DC, Kantipudi SJ.
europepmc +1 more source
Internet Gaming Addiction [PDF]
Pirzada Sattar, Sriram Ramaswamy
openaire +1 more source
Gaming industry, social responsibility and academia
This article briefly looks at some of the ways that academics – and more specifically the International Gaming Research Unit (IGRU) – have been helping the gaming industry and related stakeholders in terms of social responsibility.
Wood, RTA +3 more
core

