Results 81 to 90 of about 252,864 (295)
Gaming industry, social responsibility and academia [PDF]
This article briefly looks at some of the ways that academics – and more specifically the International Gaming Research Unit (IGRU) – have been helping the gaming industry and related stakeholders in terms of social responsibility.
Wood, RTA +3 more
core
Objective To examine the associations between recreational screen time and insomnia symptoms among college students, and to explore the mediating roles of internet gaming addiction and social network addiction.
Suping Wang +6 more
doaj +1 more source
The Impact of Cyberbullying Victimization on Internet Gaming Addiction Among College Students: The Mediating Roles of Basic Psychological Need Satisfaction and Frustration, and the Moderating Role of Parental Autonomy Support. [PDF]
Yan Zhang,1,* Jinhui Zhou,1,2,* Fei Wang,3 Ying Chen,1 Xin Zhou,1 Yuxian Yan,1 Jiaming Luo1,4 1School of Psychiatry, North Sichuan Medical College, Nanchong, Sichuan, People’s Republic of China; 2School of Psychology, South China Normal ...
Zhang Y +6 more
europepmc +2 more sources
Mutual Adaptation and Influence: Review of Latent Dynamics Models in Human–Robot Interaction
Robots are becoming better teammates by learning hidden patterns in how people act. This review covers how state‐of‐the‐art approaches leverage these patterns to help robots not only react but also anticipate and guide cooperation. Here, we synthesize a unifying framework for these approaches, classify and review existing works, and highlight key ...
Mason O. Smith +4 more
wiley +1 more source
Achieving a balance : gaming licensing policy review. --
This report contains findings and recommendations from a review of gaming licensing policies, to address issues related to the growth of gaming in the province.
Alberta Gaming and Liquor Commission
core +1 more source
Objective: This study aimed to assess the frequency of internet gaming addiction among undergraduate medical students of Karachi, its effect on their academic performance, and their overall health status.
Zaeema Ahmer +5 more
doaj +2 more sources
The article is devoted to the problem of identifying the relationship between the subjective feeling of loneliness and the tendency to computer and gaming addiction in adolescence. Lonely people tend to be very unhappy, they have few social contacts, and
Svetlana G. Krasnova +1 more
doaj +1 more source
Adolescent online gaming addiction based on social support mediated by life satisfaction and attachment to peers [PDF]
The aim of this study was to investigate the mediating role of life satisfaction and peer attachment in the relationship between social support and online gaming addiction in adolescents. The method of the present study was descriptive correlational. The
Parirokh Mamaghani Miandoab +3 more
doaj +1 more source
This work presents the MicroRoboScope, a highly integrated, compact, and portable microrobotic experimentation platform combining electromagnetic and acoustic actuation with real‐time visual feedback into a single, end‐to‐end device. The system enables closed‐loop control and tracking algorithm experimentation within an accessible and unified hardware ...
Max Sokolich +4 more
wiley +1 more source
DRIVE‐SAFE evaluates learning‐based, black‐box autonomous driving policies against evolving temporal safety requirements using Signal Temporal Logic robustness metrics. It aggregates distributional robustness measures with domain‐informed weights to guide iterative retraining.
Kristy Sakano +3 more
wiley +1 more source

