Results 41 to 50 of about 44,662 (277)

Gaming in the Military: A Longitudinal Study of Changes in Gaming Behavior Among Conscripts During Military Service and Associated Risk Factors

open access: yesFrontiers in Psychiatry, 2021
A central task in military leadership is to take care of one's followers, which presupposes knowledge about relevant risk factors. Very little research has focused on the risks of developing problematic gaming behavior during military service.
Olav Kjellevold Olsen   +3 more
doaj   +1 more source

Loyalty towards online games, gaming addiction, and purchase intention towards online mobile in-game features [PDF]

open access: yes, 2018
The most important stream of game developers' revenue is arguably via gamer's in-game purchases. Previous literature has identified a number of strong determinants of online purchase intention including values, consumer experience, lifestyle, security ...
Balakrishnan, J, Griffiths, MD
core   +1 more source

Leisure and Problem Gaming Behaviors Among Children and Adolescents During School Closures Caused by COVID-19 in Hong Kong: Quantitative Cross-sectional Survey Study

open access: yesJMIR Serious Games, 2021
BackgroundSchool closures during the COVID-19 pandemic may have exacerbated students’ loneliness, addictive gaming behaviors, and poor mental health. These mental health issues confronting young people are of public concern.
Zhu, Shimin   +4 more
doaj   +1 more source

Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study. [PDF]

open access: yes, 2013
AIMS: Video games provide opportunities for positive psychological experiences such as flow-like phenomena during play and general happiness that could be associated with gaming achievements.
Arnesen A. A.   +28 more
core   +1 more source

Addiction to internet games

open access: yesJournal of Management Research and Analysis, 2020
In the 2000s, online games became popular, while internet game addiction studies appeared, outlining the negative consequences of excessive gaming, the prevalence and associated risk factors. Establishment of a special care center in Southeast Asia, the US and Europe reflects the growing need for professional help. It is said that only by understanding
Shaik Ali Hassan   +3 more
openaire   +1 more source

Cognitive deficits in problematic internet use : meta-analysis of 40 studies [PDF]

open access: yes, 2019
© The Royal College of Psychiatrists 2019. This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and ...
Chamberlain, Samuel R   +6 more
core   +2 more sources

Video game addiction, engagement and symptoms of stress, depression and anxiety: The mediating role of coping. [PDF]

open access: yes, 2015
A number of studies have reported a co-occurrence between video game addiction and poorer mental health, but few have contextualised this relationship by identifying mediating variables.
Borkoles, Erika   +3 more
core   +2 more sources

Internet gaming disorder as a formative construct : implications for conceptualization and measurement [PDF]

open access: yes, 2017
Background. Some people have serious problems controlling their internet and video game use. The DSM-5 now includes a proposal for ‘Internet Gaming Disorder’ as a condition in need of further study. Various studies aim to validate the proposed diagnostic
Billieux, Joël   +2 more
core   +1 more source

Navigating new norms: a systematic review of factors for the development of effective digital tools in higher education

open access: yesFEBS Open Bio, EarlyView.
What factors make for an effective digital learning tool in Higher Education? This systematic review identifies elements of a digital tool that published examples reveal to be features of an engaging and impactful digital tool. A systematic literature search yielded 25 research papers for analysis.
Akmal Arzeman   +4 more
wiley   +1 more source

Contextualising video game engagement and addiction in mental health: the mediating roles of coping and social support

open access: yesHeliyon, 2020
Introduction: A challenge in defining Internet Gaming Disorder (IGD) is discriminating pathological gameplay from an excessive, yet benign, involvement in video games. Although previous research has explored this theoretical distinction in the context of
Clara E. Moge, Daniela M. Romano
doaj   +1 more source

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