Results 11 to 20 of about 4,082,123 (254)
ObjectiveThis study tested the mediation effect of maladaptive cognition of internet gaming and moderation effect of internet gaming history in the relationship between internet gaming engagement and internet gaming disorder in adolescents.MethodA total ...
Xin Wang +4 more
doaj +2 more sources
Burden of gaming disorder among adolescents: A systemic review and meta-analysis
Objectives: Integrating digital technology into daily life has made video games a primary form of entertainment for adolescents worldwide. Despite their benefits, excessive gaming has emerged as a significant public health issue, recognized as a gaming ...
Prakasini Satapathy +21 more
doaj +2 more sources
BackgroundMany teenagers suffered negative emotional states, especially anxiety and depression, during the COVID-19 outbreak, and most teenagers choose Internet games to cope with negative emotion.
Yang Wang +3 more
doaj +2 more sources
Gaming disorder: A summary of its characteristics and aetiology.
The emergence, development, and maintenance of gaming disorder (GD) is the result of an interplay between gaming-related factors, individual factors, and environmental factors. None of these alone are sufficient to cause a disordered state, but it is the
O. Király +3 more
semanticscholar +1 more source
Background and aims The study aims to thoroughly understand the causal and precedent modifiable risk or protective factors for Internet Gaming Disorder (IGD), a newly defined and prevalent mental disorder.
X. Zhuang +5 more
semanticscholar +1 more source
The co-existence of gaming disorder (GD) with other mental health problems has been widely reported. Despite the growing research interest in the comorbidity of GD with attention-deficit/hyperactivity disorder (ADHD), to date, no quantitative synthesis ...
P. Koncz +5 more
semanticscholar +1 more source
Gaming Disorder: A Contemporary Ampliative Account [PDF]
Diagnosing gaming disorder requires that mental health practitioners weigh in patient's values in an appropriate symmetry with an evidence-based approach to deal with patient's issues.
Bamijoko-Okungbaye, A +2 more
core +1 more source
aged between 11 and 17 years participated in both waves. The purchase of LBs was prevalent and stable in the sample across the six months. While a positive relationship was found between purchasing LBs and online gambling six months later, the ...
J. González-Cabrera +6 more
semanticscholar +1 more source
Gaming Disorder: looking for a specific psychopathological profile in a Russian sample
Introduction ICD-11 describes Gaming disorder as a behavioral pattern characterized by impaired control over gaming, increased gaming priority, and escalation despite consequences.
D. Dovbysh, N. Bogacheva, V. Epishin
doaj +1 more source
The Indonesian government has enforced several social restrictions to prevent the spread of the coronavirus disease-2019 (COVID-19) virus, such as closures of in-person schools, public areas, and playgrounds as well as reduced outdoor activities.
Patria Yudha Putra +2 more
semanticscholar +1 more source

