Results 31 to 40 of about 62,243 (331)

Subtyping treatment-seeking gaming disorder patients [PDF]

open access: yesAddictive Behaviors, 2021
Gaming Disorder (GD) is characterized by a pattern of persistent and uncontrolled gaming behavior that causes a marked impairment in important areas of functioning. The evolution of the worldwide incidence of this disorder warrants further studies focused on examining the existence of different subtypes within clinical samples, in order to tailor ...
Roser Granero   +19 more
openaire   +4 more sources

Consideration of diagnosis and treatment of Internet addiction (gaming disorder)

open access: yesSichuan jingshen weisheng, 2023
The purpose of this article is to explore the diagnosis of Internet addiction (gaming disorder) and its research hotspot. Gaming disorder is basically an addictive behavior and is reinforced by obtaining positive emotion and alleviating negative ...
Yang Jiexian, Hao Wei
doaj   +1 more source

Internet Gaming Disorder and the DSM-5: Conceptualization, Debates, and Controversies [PDF]

open access: yes, 2015
Scientific interest in behavioral addictions (such as Internet gaming disorder [IGD]) has risen considerably over the last two decades. Moreover, the inclusion of IGD in Section 3 of DSM-5 will most likely stimulate such research even more.
Demetrovics, Z   +2 more
core   +1 more source

Internet gaming disorder, aggression and psychological distress in young adults

open access: yesEuropean Psychiatry, 2022
Introduction Internet gaming has become a topic of interest since it has positive but also negative effects. Objectives To explore the relationship between internet gaming, aggression and psychological distress in young adults.
B.R. Maia, G. Reis
doaj   +1 more source

Cognitive deficits in problematic internet use : meta-analysis of 40 studies [PDF]

open access: yes, 2019
© The Royal College of Psychiatrists 2019. This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and ...
Chamberlain, Samuel R   +6 more
core   +2 more sources

Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample [PDF]

open access: yes, 2014
There is an ongoing debate in the literature whether problematic internet use (PIU) and problematic online gaming (POG) are two distinct conceptual and nosological entities or whether they are the same.
Demetrovics, Z   +7 more
core   +1 more source

Pathologic use of video games and gotivation. Can the Gaming Motivation Scale (GAMS) predict depression and trait anxiety? [PDF]

open access: yes, 2019
Videogaming is an increasingly prevalent activity among adolescents worldwide. The present study aimed at adapting the Gaming Motivation Scale (GAMS) to the Italian context, assessing its psychometric properties and verifying its sensitivity to predict ...
Curcio, Giuseppe   +2 more
core   +1 more source

On the Prevalence of Addicted or Problematic Gaming in Finland

open access: yesAddictive Behaviors Reports, 2019
We bring attention to a notable unreported “gaming addiction” or “problem gaming” prevalence data set that adds significantly to both the DSM-5′s call for further Internet Gaming Disorder research as well as many other scientific encouragements for more ...
Veli-Matti Karhulahti, Raine Koskimaa
doaj   +1 more source

Game‐related behaviors among children and adolescents after school closure during the COVID‐19 pandemic: A cross‐sectional study

open access: yesPCN Reports, 2022
Aim Increased exposure to digital gaming content among youth in recent years has raised serious health concerns. Social restrictions such as school closures, imposed worldwide because of the ongoing COVID‐19 pandemic, may increase exposure to gaming and ...
Naoki Yamamoto   +7 more
doaj   +1 more source

INTERNET GAMING DISORDER AMONG INDONESIAN MUSLIM UNDERGRADUATE STUDENTS

open access: yesPsikis: Jurnal Psikologi Islami, 2023
Internet Gaming Disorder Scale was originally developed to measure Internet Gaming Disorder (IGD) based on the nine criteria proposed by the Diagnostic and Statistical Manual of Mental Disorders, 5th ed. (DSM-5).
Wahidah Fitriani, Diyana Kamarudin
doaj   +1 more source

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