Subtyping treatment-seeking gaming disorder patients [PDF]
Gaming Disorder (GD) is characterized by a pattern of persistent and uncontrolled gaming behavior that causes a marked impairment in important areas of functioning. The evolution of the worldwide incidence of this disorder warrants further studies focused on examining the existence of different subtypes within clinical samples, in order to tailor ...
Roser Granero +19 more
openaire +4 more sources
Consideration of diagnosis and treatment of Internet addiction (gaming disorder)
The purpose of this article is to explore the diagnosis of Internet addiction (gaming disorder) and its research hotspot. Gaming disorder is basically an addictive behavior and is reinforced by obtaining positive emotion and alleviating negative ...
Yang Jiexian, Hao Wei
doaj +1 more source
Internet Gaming Disorder and the DSM-5: Conceptualization, Debates, and Controversies [PDF]
Scientific interest in behavioral addictions (such as Internet gaming disorder [IGD]) has risen considerably over the last two decades. Moreover, the inclusion of IGD in Section 3 of DSM-5 will most likely stimulate such research even more.
Demetrovics, Z +2 more
core +1 more source
Internet gaming disorder, aggression and psychological distress in young adults
Introduction Internet gaming has become a topic of interest since it has positive but also negative effects. Objectives To explore the relationship between internet gaming, aggression and psychological distress in young adults.
B.R. Maia, G. Reis
doaj +1 more source
Cognitive deficits in problematic internet use : meta-analysis of 40 studies [PDF]
© The Royal College of Psychiatrists 2019. This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and ...
Chamberlain, Samuel R +6 more
core +2 more sources
Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample [PDF]
There is an ongoing debate in the literature whether problematic internet use (PIU) and problematic online gaming (POG) are two distinct conceptual and nosological entities or whether they are the same.
Demetrovics, Z +7 more
core +1 more source
Pathologic use of video games and gotivation. Can the Gaming Motivation Scale (GAMS) predict depression and trait anxiety? [PDF]
Videogaming is an increasingly prevalent activity among adolescents worldwide. The present study aimed at adapting the Gaming Motivation Scale (GAMS) to the Italian context, assessing its psychometric properties and verifying its sensitivity to predict ...
Curcio, Giuseppe +2 more
core +1 more source
On the Prevalence of Addicted or Problematic Gaming in Finland
We bring attention to a notable unreported “gaming addiction” or “problem gaming” prevalence data set that adds significantly to both the DSM-5′s call for further Internet Gaming Disorder research as well as many other scientific encouragements for more ...
Veli-Matti Karhulahti, Raine Koskimaa
doaj +1 more source
Aim Increased exposure to digital gaming content among youth in recent years has raised serious health concerns. Social restrictions such as school closures, imposed worldwide because of the ongoing COVID‐19 pandemic, may increase exposure to gaming and ...
Naoki Yamamoto +7 more
doaj +1 more source
INTERNET GAMING DISORDER AMONG INDONESIAN MUSLIM UNDERGRADUATE STUDENTS
Internet Gaming Disorder Scale was originally developed to measure Internet Gaming Disorder (IGD) based on the nine criteria proposed by the Diagnostic and Statistical Manual of Mental Disorders, 5th ed. (DSM-5).
Wahidah Fitriani, Diyana Kamarudin
doaj +1 more source

