The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents [PDF]
Aims. The current study explored the nature of problematic (addictive) video gaming and the association with game type, psychosocial health, and substance use. Methods. Data were collected using a paper and pencil survey in the classroom setting.
Allahverdipour H. +65 more
core +1 more source
In-game Social Interaction and Gaming Disorder: A Perspective From Online Social Capital
Background and Aims: Social interaction in the online games has been found to predict gaming disorder, but little research has examined the mechanism of this association.
Shupeng Heng +3 more
doaj +1 more source
The conceptualisation and measurement of DSM-5 Internet Gaming Disorder: the development of the IGD-20 Test [PDF]
Background: Over the last decade, there has been growing concern about ‘gaming addiction’ and its widely documented detrimental impacts on a minority of individuals that play excessively. The latest (fifth) edition of the American Psychiatric Association’
AG Glaros +35 more
core +5 more sources
Manifesto for a European research network into Problematic Usage of the Internet [PDF]
Copyright © 2018 The Authors. Published by Elsevier B.V. All rights reserved.The Internet is now all-pervasive across much of the globe. While it has positive uses (e.g.
Billieux, J +25 more
core +11 more sources
Mental, behavioral and neurodevelopmental disorders in the ICD-11 : An international perspective on key changes and controversies [PDF]
The Author(s). 2020Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, andreproduction in any ...
Berk, Michael +16 more
core +9 more sources
Internet addiction in students: prevalence and risk factors [PDF]
The last decade has witnessed a large increase in research on the newly emerging mental health problem of Internet addiction. Rather than looking at Internet addiction per se, this study focused on particular activities on the Internet that might be ...
Binder, JF, Griffiths, MD, Kuss, DJ
core +1 more source
IntroductionThe strength of the association between gaming involvement and gaming disorder is weak to moderate. Gamers cannot be directly involved in gaming all the time, but how much they are involved in activities indirectly related to gaming during ...
Paweł Strojny +7 more
doaj +1 more source
The problematic coexistence of "internet gaming disorder" and esports [PDF]
Whether or not gaming causes addiction continues to be debated in the scholarly literature. The American Psychiatric Association has proposed "Internet gaming disorder," a non-substance addictive disorder, in order to encourage further research on the ...
Karhulahti, Veli-Matti +1 more
core +1 more source
Is Cyberchondria a New Transdiagnostic Digital Compulsive Syndrome? A Systematic Review of the Evidence [PDF]
© 2020 The Author(s). Published by Elsevier Inc. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).Background.
Caricasole, Valentina +6 more
core +4 more sources
Clinical psychology of Internet addiction: a review of its conceptualization, prevalence, neuronal processes, and implications for treatment [PDF]
Research into Internet addiction (IA) has grown rapidly over the last decade. The topic has generated a great deal of debate, particularly in relation to how IA can be defined conceptually as well as the many methodological limitations.
Griffiths, MD, Kuss, DJ, Pontes, HM
core +1 more source

