Results 11 to 20 of about 373,485 (188)

Analyzing Accurate Egocentric Distance Estimates of University Students in Virtual Environments with a Desktop Display and Gear VR Display

open access: yesElectronics, 2023
The perception of distances is crucial in both the real world and virtual environments. However, distances can be incorrectly estimated in the latter one, and they can be affected by technological and human factors. We created a virtual environment to take a step toward understanding this phenomenon.
Tibor Guzsvinecz   +2 more
openaire   +2 more sources

System Usability Scale (SUS): Oculus Rift® DK2 and Samsung Gear VR® [PDF]

open access: yes2017 ASEE Annual Conference & Exposition Proceedings, 2018
This study investigated the broad usability of two different virtual reality (VR) systems, independent of each other. This research is the beginning of a series of studies to be conducted assessing the usability of various low-cost commercially available VR platforms.
Rustin Webster, Joseph F Dues Jr.
openaire   +3 more sources

Virtualisation devices for student learning: Comparison between desktop-based (Oculus Rift) and mobile-based (Gear VR) virtual reality in medical and health science education

open access: yesAustralasian Journal of Educational Technology, 2017
Consumer-grade virtual reality has recently become available for both desktop and mobile platforms and may redefine the way that students learn. However, the decision regarding which device to utilise within a curriculum is unclear. Desktop-based VR has considerably higher setup costs involved, whereas mobile-based VR cannot produce the quality of ...
Christian Moro   +2 more
openaire   +3 more sources

Development of Learning Media "Solar System" Multiplayer Virtual Reality Using Samsung Gear VR

open access: yesJurnal Teknik ITS, 2019
The lack of student participation in the learning process results in the decrease of their learning interest and comprehension. In addition, in the interactive learning process, two-way communication takes place between instructors and learners. Teachers deliver learning material and learners provide responses to the learning material they receive ...
Muhammad Rifqi Mukhtar   +2 more
openaire   +3 more sources

Skepticism towards advancing VR technology – student acceptance of VR as a teaching and assessment tool in medicine

open access: yesGMS Journal for Medical Education, 2021
Objective: The high didactic potential of Virtual Reality (VR) contrasts with the point of view of students that the technology only has a relatively low significance for current and future teaching.
Walter, Steffen   +7 more
doaj   +2 more sources

Examination of Accurate Exocentric Distance Estimates in a Virtual Environment Using a Desktop Display and the Gear VR

open access: yesElectronics
Spatial perception plays a critical role in virtual worlds and real environments, as it can impact navigation abilities. To understand this influence, the conducted study investigated the effects of human characteristics and immersion levels on the exocentric distance estimation process in virtual environments.
Tibor Guzsvinecz   +2 more
openaire   +2 more sources

How Egocentric Distance Estimation Changes in Virtual Environments by Using a Desktop Display or the Gear VR

open access: yesActa Cybernetica
Due to the importance of depth perception in virtual spaces, the combined effects of display devices and human factors on egocentric distance estimation were investigated. We developed a virtual environment that can assess distance estimation skills of users at 10 various distances, starting from 25 cm and ending at 160 cm. Our results show that people
Tibor Guzsvinecz   +2 more
openaire   +2 more sources

Analyzing the Spatial Skills of University Students with a Virtual Reality Application using a Desktop Display and the Gear VR

open access: yesActa Polytechnica Hungarica, 2020
: This paper presents the analyzed results of a virtual reality application which allows measuring spatial skills of the users. The application contains mental rotation tests of three types and can be used on a computer with desktop displays and on ...
Tibor Guzsvinecz   +3 more
openaire   +2 more sources

What do users think about Virtual Reality relaxation applications? A mixed methods study of online user reviews using natural language processing

open access: yesInternet Interventions, 2021
The advent of affordable Virtual Reality (VR) technology has spurred consumer and commercial interest in VR relaxation applications, which has quickly grown into a popular non-gaming genre on digital marketplaces.
Simon Fagernäs   +5 more
doaj   +1 more source

Optimizing Performance and Satisfaction in Matching and Movement Tasks in Virtual Reality with Interventions Using the Data Visualization Literacy Framework

open access: yesFrontiers in Virtual Reality, 2022
Virtual reality (VR) has seen increased use for training and instruction. Designers can enable VR users to gain insights into their own performance by visualizing telemetry data from their actions in VR. Our ability to detect patterns and trends visually
Andreas Bueckle   +3 more
doaj   +1 more source

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