Results 11 to 20 of about 373,485 (188)
The perception of distances is crucial in both the real world and virtual environments. However, distances can be incorrectly estimated in the latter one, and they can be affected by technological and human factors. We created a virtual environment to take a step toward understanding this phenomenon.
Tibor Guzsvinecz +2 more
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System Usability Scale (SUS): Oculus Rift® DK2 and Samsung Gear VR® [PDF]
This study investigated the broad usability of two different virtual reality (VR) systems, independent of each other. This research is the beginning of a series of studies to be conducted assessing the usability of various low-cost commercially available VR platforms.
Rustin Webster, Joseph F Dues Jr.
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Consumer-grade virtual reality has recently become available for both desktop and mobile platforms and may redefine the way that students learn. However, the decision regarding which device to utilise within a curriculum is unclear. Desktop-based VR has considerably higher setup costs involved, whereas mobile-based VR cannot produce the quality of ...
Christian Moro +2 more
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Development of Learning Media "Solar System" Multiplayer Virtual Reality Using Samsung Gear VR
The lack of student participation in the learning process results in the decrease of their learning interest and comprehension. In addition, in the interactive learning process, two-way communication takes place between instructors and learners. Teachers deliver learning material and learners provide responses to the learning material they receive ...
Muhammad Rifqi Mukhtar +2 more
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Objective: The high didactic potential of Virtual Reality (VR) contrasts with the point of view of students that the technology only has a relatively low significance for current and future teaching.
Walter, Steffen +7 more
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Spatial perception plays a critical role in virtual worlds and real environments, as it can impact navigation abilities. To understand this influence, the conducted study investigated the effects of human characteristics and immersion levels on the exocentric distance estimation process in virtual environments.
Tibor Guzsvinecz +2 more
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Due to the importance of depth perception in virtual spaces, the combined effects of display devices and human factors on egocentric distance estimation were investigated. We developed a virtual environment that can assess distance estimation skills of users at 10 various distances, starting from 25 cm and ending at 160 cm. Our results show that people
Tibor Guzsvinecz +2 more
openaire +2 more sources
: This paper presents the analyzed results of a virtual reality application which allows measuring spatial skills of the users. The application contains mental rotation tests of three types and can be used on a computer with desktop displays and on ...
Tibor Guzsvinecz +3 more
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The advent of affordable Virtual Reality (VR) technology has spurred consumer and commercial interest in VR relaxation applications, which has quickly grown into a popular non-gaming genre on digital marketplaces.
Simon Fagernäs +5 more
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Virtual reality (VR) has seen increased use for training and instruction. Designers can enable VR users to gain insights into their own performance by visualizing telemetry data from their actions in VR. Our ability to detect patterns and trends visually
Andreas Bueckle +3 more
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