Results 31 to 40 of about 427,106 (110)
Correspondances et contrastes entre jeux traditionnels et jeux numériques
Progressively, a kind of paradox is created through the scientific literature related to the game and play fields. The number of works dedicated only to video games conceals gradually the works dedicated to traditional games, although there are always ...
Delphine Buzy-Christmann +3 more
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Game studies ou études du play ?
This paper aims at analyzing the differences between play-centric and game-centric approaches of the ludic situation. It draws on a comparative study of Jacques Henriot's and Jesper Juul's works, the later representing the ludological position inside ...
Mathieu Triclot
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La « gamification » de la vie : sous couleur de jouer ?
« Gamification » is now a buzzword ; it denotes the widening of the ludic paradigm to fields from which it is supposed to be usually excluded. The notion opens up interesting research perspectives about the place and the function of game’s and play’s ...
Haydée Silva
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Pikachu diabolisé. Analyse des discours anti-Pokémon dans le monde chrétien.
Since its release in the late 1990s, the transmedia universe Pokémon has crystallized many controversies while its religious dimension is secondary. This article proposes to analyse the Christian world criticisms on this fictional universe through the ...
Julien Lalu
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Rejouer le récit dans différentes adaptations ludiques de l’univers de J.R.R. Tolkien
J.R.R. Tolkien’s Middle-earth is one of the most adapted universes in games from various genres. But the prior knowledge of a narrative leads to a whole different experience than when one’s faced with an unknown story.
Simon Dor
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The question of women gambling addiction in novels hasn’t yet been fully studied. In this study we are aiming to build a connection between the representations of women gamblers in literature and the diagnostic criteria proposed in the Diagnostic and ...
Hannah Freundlich
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This article studies the world of board game publishers and authors in France. After recalling the conditions of the survey, based on a series of interviews with professionals in the sector (n=35), it looks at the social and educational trajectories of ...
Vincent Berry, Nathalie Roucous
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The generalization of games as a product and cultural practice is covering a wide heterogeneity of production, consumption and uses. The purpose of this piece is to explain how space and territories are a reading key for the understanding of play ...
Hovig Ter Minassian +2 more
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Gv1 is a genetic locus that coordinately regulates the expression of multiple murine leukemia virus-related endogenous proviral sequences. A quantitative nuclease protection assay for typing Gv1 inheritance has been developed.
core
Paraprobiotics that benefit human health have the capacity to modulate innate and adaptive immune systems. In this study, we prepared the paraprobiotic from Bacillus velezensis GV1 using the heat-killing method and investigated its effects on immunity ...
Minh Ha Le (18008626) +4 more
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