Results 21 to 30 of about 427,106 (110)
Anchored in a research-creation project, this paper first distinguishes sensitization effects (related to affect and immersion) and conscientization effects (related to analysing and reflexivity).
Hélène Sellier
doaj +1 more source
Les multiples dimensions des rapports entre jeux et faits religieux
Despite the fact that the relations between games and religious facts have quite early been a topic of concern for researchers in French social sciences, like Marcel Mauss and Émile Durkheim, this theme has not developed much in social sciences and ...
Laurent Di Filippo
doaj +1 more source
Analysis of the control of endogenous murine retrovirus expression by Gv1 [PDF]
The genomes of inbred strains of mice harbour multiple integrated endogenous retroviruses and many of these sequences are homologous to murine leukaemia virus (MLV). Gv1 is a single locus that co-ordinately regulates the expression of proviral sequences,
Oliver, Peter L.
core +1 more source
The apparent motivation of gamblers is financial benefit. But their real motivation is often less linked to financial interest than to existential questions.
Natalia Leclerc
doaj +1 more source
Les combats de coqs à Timor-Leste : un jeu d’argent institutionnalisable ?
Timor-Leste is a South-East Asiatic State, independent since 2002. Its economy is having a strong internationalization period, due to hydrocarbons, and the country is becoming integrated to international community.
Marie Redon
doaj +1 more source
The differences between game and labor are culturally defined. According to places and cultures, those activities are similarly described as rational layouts of resources to achieve some specific goals, by following rules located into well-structured ...
Victor Potier
doaj +1 more source
Jouer, parier, hasarder : profils de joueurs, pratiques ludiques et savoir-jouer
Although the practice of gambling, especially games of skill, involves specialized knowledge, the role of chance would be still predominant, even if it is not exclusive.
Marina D’Agati
doaj +1 more source
Rules are often recognized or identified by players as one of the criteria for identifying whether an activity is a game or not. Edited boardgames are also defined by Brougère (2021 [1979]) by the association of game rules with game elements. However, we
Jean-Emmanuel Barbier
doaj +1 more source
Le jeu vidéo à Montréal : une négociation entre création et production
The video game is a relatively young medium whose evolution is unpredictable. This article highlights a tension between the creation and production aspects in the development of a video game.
Yann Pineault
doaj +1 more source
Preceded by an original presentation, this article is a re-edition of a text published in 1979. It explores the specificity of edition games, whose rules are linked to the commercialization of the material. It is a new way of constructing a ludic culture
Gilles Brougère
doaj +1 more source

