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La sensibilisation par les jeux vidéo comportant des modalités documentaires
Starting from the observation that documentary modalities have been increasingly present in some video games for the past fifteen years, this article looks at the way in which these games attempt to make their players aware of social issues. To do so, it
Simon Hagemann
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Du jeu de cartes au jeu vidéo : le tournant numérique de Magic: the Gathering
This article focuses on the digitalization’s issue of play activities through an ethnography of Magic players. After twenty years of board game promotion in local games stores and tournaments, Wizard of the Coast, the publisher, makes a strategic shift ...
Samuel Vansyngel
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« Fonder une sociologie à partir des jeux ». Pertinence du projet de Roger Caillois aujourd’hui
Roger Caillois' scientific project in 1958 was not only to undertake a sociology of games, but “to lay the foundations for a sociology derived from games”. What would he say today about the forms of games and play that have appeared since then?
Patrick Schmoll +2 more
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La prévisualisation 3D et ses apports vidéoludiques : comment jouer à faire un film ?
By diverting applications and devices associated with the practice of video games, a film director can now prepare in advance a visual draft of his upcoming film. Through the examination of one of these tools consisting of software (Source Filmmaker) and
Benoit Melançon
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Les enjeux esthétiques du jeu vidéo : entre art, stylistique et interactivité
In this article, the author questions the complex relationship between video game and art in trying to think about the aesthetics of video games. According to him, the questioning of the artistic quality of the medium is mainly based on a confusion in ...
Martin Picard
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L’expérience émotionnelle du joueur en échec dans l’art vidéoludique
Following Jesper Juul’s study in The Art of Failure, we try to broaden the comprehension of art and negative emotions related to the failure in video games, and to offer some reasoning regarding the paradox of failure that may not be that paradoxal after
Maxime Deslongchamps-Gagnon +1 more
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L’Histoire dans le jeu vidéo, une généalogie narrative problématique ?
Video games using History display numerous playful plots which fictionalize historical narratives. If this narrative genealogy seems interesting from a formal point of view, it still depends on a collective imaginary based on the ideological realities of
Marc Marti
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Apprendre avec le jeu numérique Minecraft.edu dans un dispositif interdisciplinaire en collège
This article presents a study about the experience of MinecraftEdu, during class with middle school students. This experience is lead through an interdisciplinary framework.
Leticia Andlauer +2 more
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Jeu ouvert, jeu fermé : penser les expériences vidéoludiques à partir de leurs beautés
This article acknowledges a lack of academic works on beauty in the field of game studies and aims to remedy it by showing how beauty is an important concept to understand video games for, at least, two reasons.
Thomas Morisset
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This paper first summarizes practices of an emerging design domain lacking definition in French language: narrative design, the design of fictional elements and other narrative assets.
Vincent Mauger
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