Eyes ahead: a scoping review of technologies enabling humanoid robots to follow human gaze. [PDF]
Neuber L +3 more
europepmc +1 more source
Screening of Mild Cognitive Impairment Through Conversations With Humanoid Robots: Exploratory Pilot Study. [PDF]
Yoshii K +13 more
europepmc +1 more source
Constrained DMPs for Feasible Skill Learning on Humanoid Robots
In the context of humanoid skill learning, movement primitives have gained much attention because of their compact representation and convenient combination with a myriad of optimization approaches.
Camoriano, R +5 more
core
Self‐supervised Learning of Fine‐to‐Coarse Cuboid Shape Abstraction
Abstract The abstraction of 3D objects with simple geometric primitives like cuboids allows us to infer structural information from complex geometry. It is important for 3D shape understanding, structural analysis and geometric modeling. We introduce a novel fine‐to‐coarse self‐supervised learning approach to abstract collections of 3D shapes.
Gregor Kobsik +6 more
wiley +1 more source
A Study on the Effectiveness of IT Application Education for Older Adults by Interaction Method of Humanoid Robots. [PDF]
Jung S, Ahn SH, Ha J, Bahn S.
europepmc +1 more source
Robo‐Saber: Generating and Simulating Virtual Reality Players
Abstract We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in‐game object arrangements, guided by style reference gameplay examples. We train on the large BOXRR‐23 dataset and apply our framework on the popular VR game Beat Saber.
N. H. Kim +5 more
wiley +1 more source
Can humanoid robots be used as a cognitive offloading tool? [PDF]
Cavicchi S +4 more
europepmc +1 more source
Humanoid robots to mechanically stress human cells grown in soft bioreactors. [PDF]
Mouthuy PA +8 more
europepmc +1 more source
Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev +14 more
wiley +1 more source
DT-Loong: A Digital Twin Simulation Framework for Scalable Data Collection and Training of Humanoid Robots. [PDF]
Liu Y, Li Y, Du J, Rui Y, Li Y.
europepmc +1 more source

