Results 181 to 190 of about 272,123 (300)

Screening of Mild Cognitive Impairment Through Conversations With Humanoid Robots: Exploratory Pilot Study. [PDF]

open access: yesJMIR Form Res, 2023
Yoshii K   +13 more
europepmc   +1 more source

Constrained DMPs for Feasible Skill Learning on Humanoid Robots

open access: yes, 2018
In the context of humanoid skill learning, movement primitives have gained much attention because of their compact representation and convenient combination with a myriad of optimization approaches.
Camoriano, R   +5 more
core  

Self‐supervised Learning of Fine‐to‐Coarse Cuboid Shape Abstraction

open access: yesComputer Graphics Forum, EarlyView.
Abstract The abstraction of 3D objects with simple geometric primitives like cuboids allows us to infer structural information from complex geometry. It is important for 3D shape understanding, structural analysis and geometric modeling. We introduce a novel fine‐to‐coarse self‐supervised learning approach to abstract collections of 3D shapes.
Gregor Kobsik   +6 more
wiley   +1 more source

Robo‐Saber: Generating and Simulating Virtual Reality Players

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in‐game object arrangements, guided by style reference gameplay examples. We train on the large BOXRR‐23 dataset and apply our framework on the popular VR game Beat Saber.
N. H. Kim   +5 more
wiley   +1 more source

Can humanoid robots be used as a cognitive offloading tool? [PDF]

open access: yesCogn Res Princ Implic
Cavicchi S   +4 more
europepmc   +1 more source

Humanoid robots to mechanically stress human cells grown in soft bioreactors. [PDF]

open access: yesCommun Eng, 2022
Mouthuy PA   +8 more
europepmc   +1 more source

Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities

open access: yesComputer Graphics Forum, EarlyView.
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev   +14 more
wiley   +1 more source

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