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Navidget for immersive virtual environments

Proceedings of the 2008 ACM symposium on Virtual reality software and technology, 2008
We present a novel interaction technique called Immersive Navidget for navigation in immersive virtual environments (VE), see Figure 1. This technique, based on Navidget, allows fast and easy 3D camera positioning from simple controls. In this paper, we focus on the technical issues that are induced by the VR setups and we propose solutions to adapt ...
Knoedel, Sebastian   +2 more
openaire   +2 more sources

Utilizing X3D for immersive environments

Proceedings of the ninth international conference on 3D Web technology, 2004
Conceptually, the semantics of X3D describe an abstract functional behaviour of time-based, interactive 3D, multimedia information and do not at all specify a specific software or hardware setup. However, X3D clients and applications today are mainly built for desktop systems running a web-browser.In this paper we explore how suitable X3D and W3C ...
Johannes Behr   +2 more
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Presence in immersive virtual environments

Proceedings of IEEE Virtual Reality Annual International Symposium, 2002
Immersive virtual environments (IVEs) provide a tightly coupled human-computer interface; input to the sensory organs of the human participant are directly generated through computer displays, in the visual, auditory, tactile and haptic modalities. Some of the results of a pilot experimental study of presence in IVEs are outlined.
Mel Slater, Martin Usoh
openaire   +2 more sources

Immersive environments for rehabilitation activities

Proceedings of the 17th ACM international conference on Multimedia, 2009
This paper presents (a) new technologies for real-time immersion of humans into virtual reality (VR) environments with non-invasive real-time three-dimensional (3D) imaging, (b) a new methodology for evaluating immersive VR spaces in rehabilitation applications, and (c) experimental results documenting the benefits of Immersive VR (IVR) spaces for ...
Peter Bajcsy   +7 more
openaire   +1 more source

Gaze Guidance in Immersive Environments

2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2018
We investigate the efficiency of five different gaze guidance techniques for immersive environments, probing our peripheral vision's sensitivity to different stimuli embedded in complex, real-world panorama still images. We conducted extensive user studies for a commercially available headset as well as in a custom-built dome projection environment ...
Steve Grogorick   +2 more
openaire   +1 more source

Multimodal floor for immersive environments

ACM SIGGRAPH 2009 Emerging Technologies, 2009
We have developed an interactive system that allows untethered users to experience walking on virtual ground surfaces resembling natural materials. The demonstration consists of a multimodal floor interface for providing auditory, tactile and visual feedback to users' steps.
Alvin W. Law   +5 more
openaire   +1 more source

Narratarium: An Immersive Storytelling Environment

2013
The Narratarium Colorizer device receives either keyboard input or speech recognition input and uses natural language processing to extract key terms. The terms are queried for in a knowledge base of words and associated colors, created by leveraging the Open Mind Common Sense database and ConceptNet.
Kasia Hayden   +5 more
openaire   +1 more source

Immersive Virtual Environments in Cue Exposure

CyberPsychology & Behavior, 2001
Cue reactivity to drug-related stimuli is a frequently observed phenomenon in drug addiction. Cue reactivity refers to a classical conditioned response pattern that occurs when an addicted subject is exposed to drug-related stimuli. This response consists of physiological and cognitive reactions.
Kuntze MF   +5 more
openaire   +3 more sources

Meaningful interfaces in immersive environments

Proceedings of the 11th international conference on Intelligent user interfaces, 2006
While generic user interfaces are ubiquitous and customarily bland, the idiosyncratic interfaces developed in art practice over the last decades are significant because of their ability to embody meaning.
openaire   +2 more sources

Active visualization in a multidisplay immersive environment

Computers & Graphics, 2003
Abstract Building a system to actively visualize extremely large data sets on large tiled displays in a real-time immersive environment involves a number of challenges. First, the system must be completely scalable to support the rendering of large data sets.
William J. Blanke, Chandrajit Bajaj
openaire   +3 more sources

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