Results 11 to 20 of about 1,569,127 (285)

Photogrammetric Applications of Immersive Video Cameras [PDF]

open access: yesISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2014
The paper investigates immersive videography and its application in close-range photogrammetry. Immersive video involves the capture of a live-action scene that presents a 360° field of view.
K. Kwiatek, R. Tokarczyk
doaj   +2 more sources

Standardization Status of Immersive Video Coding [PDF]

open access: yesIEEE Journal on Emerging and Selected Topics in Circuits and Systems, 2019
Based on increasing availability of capture and display devices dedicated to immersive media, coding, and transmission of these media has recently become a highest-priority subject of standardization. Different levels of immersiveness are defined with respect to an increasing degree of freedom in terms of movements of the observer within the immersive ...
Jill Boyce, Wen-Hsiao Peng, Mathias Wien
exaly   +3 more sources

Nonlinear Depth Quantization Using Piecewise Linear Scaling for Immersive Video Coding

open access: yesIEEE Access, 2022
Moving Picture Experts Group (MPEG) is developing a standard for immersive video coding called MPEG Immersive Video (MIV) and is releasing a reference software called Test Model for Immersive Video (TMIV) in the standardization process.
Dohyeon Park   +4 more
doaj   +3 more sources

Immersive video interaction system: a survey

open access: yesVisual Intelligence
As communication technologies undergo rapid evolution, human interaction technologies have become increasingly efficient and accessible. Videoconferencing, for example, facilitates real-time, face-to-face communication worldwide, providing unprecedented ...
Xiaohan Fang   +3 more
doaj   +2 more sources

Work-in-Progress: Assessing the Feasibility of Playtesting Video Games Using Immersive Technologies as a Learning Method [PDF]

open access: yes, 2023
This paper assesses the feasibility of playtesting video games using immersive technologies as a method to support learning games development. It presents a study where university students and professional game developers collaborated in playtesting ...
Nisiotis, Louis, Hadjiliasi, Aimilios
core   +5 more sources

ImMApp: An Immersive Database of Sound Art [PDF]

open access: yes, 2009
The ImMApp (Immersive Mapping Application) thesis addresses contemporary and historical sound art from a position informed by, on one hand, post-structural critical theory, and on the other, a practice-based exploration of contemporary digital ...
Taylor, j Milo
core   +5 more sources

6DIVE: 6 Degrees-of-Freedom Immersive Video Editor

open access: yesFrontiers in Virtual Reality, 2021
Editing 6DoF videos using standard video editing tools is challenging, especially for non-expert users. There is a large gap between the 2D interface used for traditional video editing and the immersive VR environment used for replay.
Ruairi Griffin   +2 more
doaj   +1 more source

Work-In-Progress Paper: 360-degree immersive storytelling video to create empathetic response [PDF]

open access: yes, 2021
Open days are organised by Universities to give potential students the opportunity to visit the University premises, talk to staff and student ambassadors and develop a sense of how it feels to study at a University something difficult to be conveyed ...
Hollick, M.   +4 more
core   +1 more source

Impacts of Cues on Learning and Attention in Immersive 360-Degree Video: An Eye-Tracking Study

open access: yesFrontiers in Psychology, 2022
Immersive 360-degree video has become a new learning resource because of its immersive sensory experience. This study examined the effects of textual and visual cues on learning and attention in immersive 360-degree video by using eye-tracking equipment ...
Rui Liu   +4 more
doaj   +1 more source

Design methodology for 360-degree immersive video applications [PDF]

open access: yes, 2020
360-degree immersive video applications for Head Mounted Display (HMD) devices offer great potential in providing engaging forms of experiential media solutions.
Argyriou, L.
core   +1 more source

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