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The effect of immersive virtual reality on mental imagery and donation intention: the moderating role of cybersickness [PDF]

open access: yesJournal of Humanities and Applied Social Sciences
Purpose This current research aims to examine the effect of immersive 360° VR video (versus non-immersive) on mental imagery and donation intention in the context of charitable giving and to investigate the moderating effect of cybersickness.Design ...
Imed Nouri   +3 more
doaj   +1 more source

Adaptive Patch-Wise Depth Range Linear Scaling Method for MPEG Immersive Video Coding

open access: yesIEEE Access, 2023
The Moving Picture Experts Group (MPEG) is responsible for standardizing MPEG immersive video (MIV) for immersive video coding and is involved in research and development focusing on providing six degrees of freedom through a reference software known as ...
Sung-Gyun Lim   +2 more
doaj   +1 more source

Immersive video conferencing architecture using game engine technology [PDF]

open access: yes, 2011
This paper introduces the use of gaming technology for the creation of immersive video conferencing systems. The system integrates virtual meeting rooms with avatars and life video feeds, shared across different clients.
De Bruyne, Sarah   +4 more
core   +2 more sources

Drones, Augmented Reality and Virtual Reality Journalism: Mapping Their Role in Immersive News Content

open access: yesMedia and Communication, 2020
Drones are shaping journalism in a variety of ways including in the production of immersive news content. This article identifies, describes and analyzes, or maps out, four areas in which drones are impacting immersive news content.
John V. Pavlik
doaj   +1 more source

Teaching introductory undergraduate Physics using commercial video games [PDF]

open access: yes, 2011
Commercial video games are increasingly using sophisticated physics simulations to create a more immersive experience for players. This also makes them a powerful tool for engaging students in learning physics.
Allain R   +7 more
core   +3 more sources

Can Immersive Virtual Reality Videogames Help Parkinson’s Disease Patients? A Case Study

open access: yesSensors, 2021
Video games have proven useful in physical rehabilitation therapy. Accessibility, however, is limited for some groups such as the elderly or patients with Parkinson’s disease (PD).
Pablo Campo-Prieto   +2 more
doaj   +1 more source

Identifying immersive environments’ most relevant research topics: an instrument to query researchers and practitioners [PDF]

open access: yes, 2018
This paper provides an instrument for ascertaining researchers’ perspectives on the relative relevance of technological challenges facing immersive environments in view of their adoption in learning contexts, along three dimensions: access, content ...
Gaspar, Horácio   +4 more
core   +1 more source

Towards 3DoF+ 360 Video Streaming System for Immersive Media

open access: yesIEEE Access, 2019
Immersive video streaming has become very popular. To increase the quality of experience (QoE) with immersive media, user movement adaptive video streaming, three degrees of freedom plus (3DoF+), has emerged and is expected to meet this growing demand ...
Jong-Beom Jeong   +3 more
doaj   +1 more source

Comparison of User Experiences Based on Watching 360° Immersive Video and Reality – A Case Study of a Scooter Ride

open access: yesPromet (Zagreb), 2020
This paper compares the user experiences (UXs) while riding a scooter on the road to watching a 360° immersive scooter ride video in a laboratory using a Head-mounted Display (HMD) projection system. The aim of this study is to determine whether watching
Fei-Hui Huang
doaj   +1 more source

An Immersive Telepresence System using RGB-D Sensors and Head Mounted Display [PDF]

open access: yes, 2015
We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication.
Lu, Xinzhong   +3 more
core   +3 more sources

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