Results 21 to 30 of about 108,573 (290)
The effect of immersive virtual reality on mental imagery and donation intention: the moderating role of cybersickness [PDF]
Purpose This current research aims to examine the effect of immersive 360° VR video (versus non-immersive) on mental imagery and donation intention in the context of charitable giving and to investigate the moderating effect of cybersickness.Design ...
Imed Nouri +3 more
doaj +1 more source
Adaptive Patch-Wise Depth Range Linear Scaling Method for MPEG Immersive Video Coding
The Moving Picture Experts Group (MPEG) is responsible for standardizing MPEG immersive video (MIV) for immersive video coding and is involved in research and development focusing on providing six degrees of freedom through a reference software known as ...
Sung-Gyun Lim +2 more
doaj +1 more source
Immersive video conferencing architecture using game engine technology [PDF]
This paper introduces the use of gaming technology for the creation of immersive video conferencing systems. The system integrates virtual meeting rooms with avatars and life video feeds, shared across different clients.
De Bruyne, Sarah +4 more
core +2 more sources
Drones are shaping journalism in a variety of ways including in the production of immersive news content. This article identifies, describes and analyzes, or maps out, four areas in which drones are impacting immersive news content.
John V. Pavlik
doaj +1 more source
Teaching introductory undergraduate Physics using commercial video games [PDF]
Commercial video games are increasingly using sophisticated physics simulations to create a more immersive experience for players. This also makes them a powerful tool for engaging students in learning physics.
Allain R +7 more
core +3 more sources
Can Immersive Virtual Reality Videogames Help Parkinson’s Disease Patients? A Case Study
Video games have proven useful in physical rehabilitation therapy. Accessibility, however, is limited for some groups such as the elderly or patients with Parkinson’s disease (PD).
Pablo Campo-Prieto +2 more
doaj +1 more source
Identifying immersive environments’ most relevant research topics: an instrument to query researchers and practitioners [PDF]
This paper provides an instrument for ascertaining researchers’ perspectives on the relative relevance of technological challenges facing immersive environments in view of their adoption in learning contexts, along three dimensions: access, content ...
Gaspar, Horácio +4 more
core +1 more source
Towards 3DoF+ 360 Video Streaming System for Immersive Media
Immersive video streaming has become very popular. To increase the quality of experience (QoE) with immersive media, user movement adaptive video streaming, three degrees of freedom plus (3DoF+), has emerged and is expected to meet this growing demand ...
Jong-Beom Jeong +3 more
doaj +1 more source
This paper compares the user experiences (UXs) while riding a scooter on the road to watching a 360° immersive scooter ride video in a laboratory using a Head-mounted Display (HMD) projection system. The aim of this study is to determine whether watching
Fei-Hui Huang
doaj +1 more source
An Immersive Telepresence System using RGB-D Sensors and Head Mounted Display [PDF]
We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication.
Lu, Xinzhong +3 more
core +3 more sources

