Results 31 to 40 of about 108,573 (290)
VVC Subpicture-Based Frame Packing for MPEG Immersive Video
The moving picture experts group (MPEG) video coding group started an immersive video coding standard project to accomplish acceptable bandwidth and decoding resources for multiple immersive videos with texture (color) and geometry (depth) information ...
Jong-Beom Jeong +2 more
doaj +1 more source
Virtual reality simulation for the optimization of endovascular procedures : current perspectives [PDF]
Endovascular technologies are rapidly evolving, often - requiring coordination and cooperation between clinicians and technicians from diverse specialties.
Cheshire, Nicholas JW +3 more
core +2 more sources
Inactive Region Filling Method for Efficient Compression Using Reinforcement Learning
Based on the massive advancements in modern hardware technologies, beyond high-resolution images, immersive and interactive videos have become an important next-generation technology.
Dongsin Kim, Kutub Uddin, Byung Tae Oh
doaj +1 more source
Multiple image view synthesis for free viewpoint video applications [PDF]
Interactive audio-visual (AV) applications such as free viewpoint video (FVV) aim to enable unrestricted spatio-temporal navigation within multiple camera environments.
Cooke, Eddie, O'Connor, Noel E.
core +1 more source
A framework for realistic 3D tele-immersion [PDF]
Meeting, socializing and conversing online with a group of people using teleconferencing systems is still quite differ- ent from the experience of meeting face to face. We are abruptly aware that we are online and that the people we are engaging with are
Alexiadis, D. +31 more
core +4 more sources
Recursive block splitting in feature-driven decoder-side depth estimation
This paper presents a study on the use of encoder-derived features in decoder-side depth estimation. The scheme of multiview video encoding does not require the transmission of depth maps (which carry the geometry of a three-dimensional scene) as only a ...
Błażej Szydełko +4 more
doaj +1 more source
First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion? [PDF]
Contemporary digital game developers offer a variety of games for the diverse tastes of their customers. Although the gaming experience often depends on one's preferences, the same may not apply to the level of their immersion. It has been argued whether
Cairns, P., Denisova, A.
core +2 more sources
Single‐molecule DNA flow‐stretch assays for high‐throughput DNA–protein interaction studies
We describe an optimised single‐molecule DNA flow‐stretch assay that visualises DNA–protein interactions in real time. Linear DNA fragments are tethered to a surface and stretched by buffer flow for fluorescence imaging. Using λ and φX174 DNA, this protocol enhances reproducibility and accessibility, providing a versatile approach for studying diverse ...
Ayush Kumar Ganguli +8 more
wiley +1 more source
ECPC – versatile multicamera system calibration framework for immersive video applications
Accurate extrinsic parameters calibration is crucial particularly in immersive video, where camera calibration plays a significant role, as its quality is essential for accurate reconstruction and efficient compression of three-dimensional scenes.
Błażej Szydełko +6 more
doaj +1 more source
This study reports lightweight polyetherimide triply periodic minimal surfaces lattices coated with carbon nanotube‐reinforced epoxy that combine mechanical robustness with self‐sensing. The conformal coating enhances stiffness, strength and energy absorption while enabling reliable strain monitoring.
A. Triay +3 more
wiley +1 more source

