Results 41 to 50 of about 92,773 (388)

Internet gaming disorder and aggression: A meta-analysis of teenagers and young adults

open access: yesFrontiers in Public Health, 2023
Background and aims Internet gaming disorder (IGD) and aggression (AG) are widespread phenomena around the world. Numerous studies have explored the relationship between the two but findings from such studies are inconsistent.
Shunyu Li   +5 more
semanticscholar   +1 more source

Factor Analysis of Impulsivity in Gaming Disorder and Internet Gaming Disorder

open access: yesBMC Psychiatry, 2023
Abstract Background: Research suggests that a two-factor model impulsivity predicts substance addictions and use and Gambling Disorder. We aimed to determine whether a similar factor structure was present for Gaming Disorder (GD) and Internet Gaming Disorder (IGD).
Jodie N. Raybould, Richard J. Tunney
openaire   +3 more sources

Internet gaming disorder as a formative construct : implications for conceptualization and measurement [PDF]

open access: yes, 2017
Background. Some people have serious problems controlling their internet and video game use. The DSM-5 now includes a proposal for ‘Internet Gaming Disorder’ as a condition in need of further study. Various studies aim to validate the proposed diagnostic
Billieux, Joël   +2 more
core   +1 more source

The relationship between childhood trauma and Internet gaming disorder among college students: A structural equation model [PDF]

open access: yes, 2019
open access journalBackground The aim of this study was to investigate the mechanisms of Internet gaming disorder (IGD) and the associated interaction effects of childhood trauma, depression and anxiety in college students. Methods Participants were
Chen, Li   +15 more
core   +3 more sources

Loot box purchases and their relationship with internet gaming disorder and online gambling disorder in adolescents: A prospective study

open access: yesComputers in Human Behavior, 2023
aged between 11 and 17 years participated in both waves. The purchase of LBs was prevalent and stable in the sample across the six months. While a positive relationship was found between purchasing LBs and online gambling six months later, the ...
J. González-Cabrera   +6 more
semanticscholar   +1 more source

Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample [PDF]

open access: yes, 2014
There is an ongoing debate in the literature whether problematic internet use (PIU) and problematic online gaming (POG) are two distinct conceptual and nosological entities or whether they are the same.
Demetrovics, Z   +7 more
core   +1 more source

Prevalence of internet gaming addiction and its association with sleep quality in medical students

open access: yesIndustrial Psychiatry Journal, 2023
Background: In Asia, there are approximately 2.3 billion internet users. Addiction to internet gaming takes a multifaceted toll on an individual's physical and mental well-being, casting a long shadow over their daily endeavors and also their sleep cycle.
Makhan Shakya   +4 more
doaj   +1 more source

The problematic coexistence of "internet gaming disorder" and esports [PDF]

open access: yes, 2017
Whether or not gaming causes addiction continues to be debated in the scholarly literature. The American Psychiatric Association has proposed "Internet gaming disorder," a non-substance addictive disorder, in order to encourage further research on the ...
Karhulahti, Veli-Matti   +1 more
core   +1 more source

The relative contribution of motives and maladaptive cognitions to levels of Internet Gaming Disorder

open access: yesAddictive Behaviors Reports, 2019
This study aimed at determining whether motives and/or maladaptive cognitions would predict levels of Internet Gaming Disorder independently of negative affect and problematic Internet use.
Socayna Moudiab, Marcantonio M. Spada
doaj   +1 more source

Internet Gaming Disorder and the DSM-5: Conceptualization, Debates, and Controversies [PDF]

open access: yes, 2015
Scientific interest in behavioral addictions (such as Internet gaming disorder [IGD]) has risen considerably over the last two decades. Moreover, the inclusion of IGD in Section 3 of DSM-5 will most likely stimulate such research even more.
Demetrovics, Z   +2 more
core   +1 more source

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