Results 51 to 60 of about 41,468 (295)
Independent component analysis for internet gaming disorder
Introduction: There is a growing interest in the study of the neurobiological correlates of internet gaming disorder (IGD), and new techniques are beginning to be implemented for this purpose, such as independent component analysis (ICA). Aims: The present narrative review aimed to explore the studies that had used ICA for the study of the different ...
Gemma Mestre-Bach +4 more
openaire +5 more sources
BackgroundInternet gaming disorder among university students has become a great concern for university counsellors worldwide since the COVID-19 pandemic.
Yufang Guo +5 more
doaj +1 more source
Psychosis unmasked by gaming: A case series
With easy accessibility and advancements in technology, there has been an upsurge in gaming. Players may neglect their real life, even using gaming as a medium to build self esteem. This has led to increased prevalence of gaming disorder.
Amey Yeshwant Angane +3 more
doaj +1 more source
Introduction: Internet Gaming Disorder (IGD) is an emerging public health impact of technological advancement and globalization. This study was conducted to assess the prevalence and factors associated with IGD among Undergraduate Health Sciences ...
Sujata Shahi +2 more
doaj +1 more source
Turning Data into People:Player Perspectives on Game Addiction [PDF]
Internet gaming disorder, also known as video game addiction and pathological gaming, has officially been proposed as a psychiatric disorder. Numerous studies have investigated the prevalence of the disorder, but the prevalence rates that they arrive at ...
Nielsen, Rune Kristian Lundedal
core +1 more source
Internet Gaming Disorder and Aggression among Students on School Closure during COVID-19 Pandemic
Background: The Corona Virus Disease (COVID-19) pandemic has significantly disrupted the regular school-going activities of the students, predominantly increasing internet gaming activities to endure significant stress. Excessive involvement in internet
Alisha Joshi +4 more
doaj +1 more source
Pathologic use of video games and gotivation. Can the Gaming Motivation Scale (GAMS) predict depression and trait anxiety? [PDF]
Videogaming is an increasingly prevalent activity among adolescents worldwide. The present study aimed at adapting the Gaming Motivation Scale (GAMS) to the Italian context, assessing its psychometric properties and verifying its sensitivity to predict ...
Curcio, Giuseppe +2 more
core +1 more source
ABSTRACT Traditional wearable exoskeletons rely on rigid structures, which limit comfort, flexibility, and everyday usability. This work introduces the fundamental technologies to create the first soft, lightweight, intelligent textile‐based exoskeletons (Texoskeletons) built using 1D sensors and actuators.
Amy Lukomiak +19 more
wiley +1 more source
Mental, behavioral and neurodevelopmental disorders in the ICD-11 : An international perspective on key changes and controversies [PDF]
The Author(s). 2020Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, andreproduction in any ...
Berk, Michael +16 more
core +9 more sources
Transducers convert physical signals into electrical and optical representations, yet each mechanism is bounded by intrinsic trade‐offs across bandwidth, sensitivity, speed, and energy. This review maps transduction mechanisms across physical scale and frequency, showing how heterogeneous integration and multiphysics co‐design transform isolated ...
Aolei Xu +8 more
wiley +1 more source

