Results 71 to 80 of about 11,268 (196)
Social genomics of healthy and disordered internet gaming
AbstractObjectivesTo combine social genomics with cultural approaches to expand understandings of the somatic health dynamics of online gaming, including in the controversial nosological construct of internet gaming disorder (IGD).MethodsIn blood samples from 56 U.S. gamers, we examined expression of the conserved transcriptional response to adversity (
Jeffrey G. Snodgrass +6 more
openaire +4 more sources
A psychometric comparison of the Internet Addiction Test, the Internet Related Problem Scale, and self-diagnosis [PDF]
One of the more prominent issues in the field of Internet addiction is the validity of the instrument used to assess users’ level of Internet involvement.
Widyanto, L +14 more
core +1 more source
Internet gaming disorder, recognized in the 11th version of the International Classification of Diseases alongside gambling disorder, is characterized by excessive gaming salience, impaired control, and functional impairment.
Tuğba Bozdemir +6 more
doaj +1 more source
Internet usage has grown exponentially over the last decade. Research indicates that excessive Internet use can lead to symptoms associated with addiction.
Schoenmakers, T.M. +23 more
core +2 more sources
Internet gaming disorder and risky online behavior (e.g., cyberbullying, exposure to online violent content) have emerged as serious problems in the digital age.
Chor-lam Chau +2 more
doaj +1 more source
The Effect of Shyness on Adolescent Network Problem Behavior: The Role of Gender and Loneliness
With the latest, rapid developments of the Internet, young people have become the main group in the online world. Congruently, Internet problem behaviors have shown a significant growth trend among adolescents.
Peng Wang +6 more
doaj +1 more source
The Prevalence and Psychosocial Correlates of Internet Gaming Disorder [PDF]
Internet gaming disorder (IGD) is the problematic use of computer games (whether online or offline) Its prevalence throughout Germany among children, adolescents, and young adults has not yet been estimated.A representative sample of 1531 12- to 25-yearolds in Germany was studied in September 2016 with a standardized instrument (Internet Gaming ...
Lutz, Wartberg +2 more
openaire +2 more sources
Objective: From 2022, the International Classification of Diseases, eleventh edition (ICD-11) includes the first mental disorder based on digital technology, “gaming disorder,” which was previously suggested as a condition for further examination in the ...
Veli-Matti Karhulahti +7 more
core +1 more source
Use of videogames, Internet Gaming Disorder, and Agressiveness in Emerging Adulthood
Introduction Internet gaming disorder has been associated with an excessive number of hours spent playing video games, which leads to a detriment of other daily activities and interests.
D. Silva, B. R. Maia
doaj +1 more source
A Tripartite Neurocognitive Model of Internet Gaming Disorder [PDF]
Playing Internet games has emerged as a growing in prevalence leisure activity. In some cases, excess gaming can lead to addiction-like symptoms and aversive outcomes that may be seen by some as manifestations of a behavioral addiction.
Lei Wei +14 more
core +1 more source

