Results 61 to 70 of about 41,468 (295)
Synonym‐based multi‐keyword ranked search with secure k‐NN in 6G network
Abstract Sixth Generation (6G) integrates the next generation communication systems such as maritime, terrestrial, and aerial to offer robust network and massive device connectivity with ultra‐low latency requirement. The cutting edge technologies such as artificial intelligence, quantum machine learning, and millimetre enable hyper‐connectivity to ...
Deebak Bakkiam David, Fadi Al‐Turjman
wiley +1 more source
Internet addiction in students: prevalence and risk factors [PDF]
The last decade has witnessed a large increase in research on the newly emerging mental health problem of Internet addiction. Rather than looking at Internet addiction per se, this study focused on particular activities on the Internet that might be ...
Binder, JF, Griffiths, MD, Kuss, DJ
core +1 more source
This review presents recent progress in vision‐augmented wearable interfaces that combine artificial vision, soft wearable sensors, and exoskeletal robots. Inspired by biological visual systems, these technologies enable multimodal perception and intelligent human–machine interaction.
Jihun Lee +4 more
wiley +1 more source
By employing dimensionally reduced reaction descriptors, a human–machine collaboration framework for efficient electrochemical nitrate reduction to NH3 electrocatalysts screening is established and drastically shorten the discovery timeframe. A new kinetic model is established in combination with a rotating ring‐disk electrode, unveiling the pivotal ...
Yingying Cheng +3 more
wiley +2 more sources
Internet Gaming Disorder: the interplay between physical activity and user–avatar relationship [PDF]
Understanding both the risk and protective factors associated with Internet Gaming Disorder (IGD) has been viewed by many in the gaming studies field as an area of research priority.
Adams, BLM +4 more
core +3 more sources
Internet gaming disorder: Feeling the flow of social games
Gaming Disorder (GD) was added to the recent publication of the International Classification of Diseases (ICD-11) by the World Health Organization. This aligns with recommendations of the fifth edition of the Diagnostic Statistical Manual for Mental Disorders (DSM-5), issued by the American Psychiatric Association.
Hu, Elwin +4 more
openaire +4 more sources
A Psychoanalytic Approach to Internet Gaming Disorder
Background: Internet Gaming Disorder (IGD) is now an official diagnosis and significant public health challenges have been already identified regarding the provision of appropriate care to patients of all ages and the preparedness of mental health professionals to manage the disorder.
Georgios Floros, Ioanna Mylona
openaire +2 more sources
We introduce AutomataGPT, a generative pretrained transformer (GPT) trained on synthetic spatiotemporal data from 2D cellular automata to learn symbolic rules. Demonstrating strong performance on both forward and inverse tasks, AutomataGPT establishes a scalable, domain‐agnostic framework for interpretable modeling, paving the way for future ...
Jaime A. Berkovich +2 more
wiley +1 more source
The game transfer phenomena scale: an instrument for investigating the nonvolitional effects of video game playing [PDF]
A variety of instruments have been developed to assess different dimensions of playing videogames and its effects on cognitions, affect, and behaviors.
Anderson CA +6 more
core +2 more sources
Sustainable Materials Design With Multi‐Modal Artificial Intelligence
Critical mineral scarcity, high embodied carbon, and persistent pollution from materials processing intensify the need for sustainable materials design. This review frames the problem as multi‐objective optimization under heterogeneous, high‐dimensional evidence and highlights multi‐modal AI as an enabling pathway.
Tianyi Xu +8 more
wiley +1 more source

