Results 61 to 70 of about 92,773 (388)

Correlational study between online friendship network and internet game disorder among university students

open access: yesBrain and Behavior, 2021
Purpose The purpose of this study was to provide basic information about the analysis of the correlation between online friendship network and internet game disorder among university students. Methods Study subjects were 77 university students.
Sung‐Min Son   +2 more
doaj   +1 more source

Depression, Internet Gaming Disorder, and the moderating effect of the gamer-avatar relationship: an exploratory longitudinal study [PDF]

open access: yes, 2017
Research into Internet Gaming Disorder (IGD) literature largely uses cross-sectional designs and seldom examines gaming context-related factors. Therefore, the present study combined a cross-sectional and longitudinal design to examine depression and the
Adams, BLM   +4 more
core   +1 more source

Measurement invariance across young adults from Hong Kong and Taiwan among three internet-related addiction scales: Bergen Social Media Addiction Scale (BSMAS), Smartphone Application-Based Addiction Scale (SABAS), and Internet Gaming Disorder Scale-Short Form (IGDS-SF9) (Study Part A).

open access: yesAddictive Behaviours, 2020
Internet addiction has been found to be prevalent worldwide, including Asian countries, and related to several negative outcomes and other behavioral addictions.
H. Leung   +7 more
semanticscholar   +1 more source

Risk and protective factors for (internet) gaming disorder: A meta-analysis of pre-COVID studies.

open access: yesAddictive Behaviours, 2022
This large-scale meta-analysis aimed to provide the most comprehensive synthesis to date of the available evidence from the pre-COVID period on risk and protective factors for (internet) gaming disorder (as defined in the DSM-5 or ICD-11) across all ...
Ivan Ropovik   +5 more
semanticscholar   +1 more source

Predictors and patterns of problematic Internet game use using a decision tree model [PDF]

open access: yes, 2016
Background and aims Problematic Internet game use is an important social issue that increases social expenditures for both individuals and nations. This study identified predictors and patterns of problematic Internet game use.
Cho, Hyun   +6 more
core   +1 more source

Psychological distress and aggression among adolescents with internet gaming disorder symptoms.

open access: yesPsychiatry Research, 2023
The present study aimed to investigate the current situation of internet gaming disorder (IGD) in Chinese adolescents and explore the impact of IGD-related factors on adolescent aggression.
Xi Deng   +12 more
semanticscholar   +1 more source

On the Prevalence of Addicted or Problematic Gaming in Finland

open access: yesAddictive Behaviors Reports, 2019
We bring attention to a notable unreported “gaming addiction” or “problem gaming” prevalence data set that adds significantly to both the DSM-5′s call for further Internet Gaming Disorder research as well as many other scientific encouragements for more ...
Veli-Matti Karhulahti, Raine Koskimaa
doaj   +1 more source

The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents [PDF]

open access: yes, 2014
Aims. The current study explored the nature of problematic (addictive) video gaming and the association with game type, psychosocial health, and substance use. Methods. Data were collected using a paper and pencil survey in the classroom setting.
Allahverdipour H.   +65 more
core   +1 more source

Prevalence of internet gaming disorder in adolescents: A meta-analysis across three decades.

open access: yesScandinavian Journal of Psychology, 2018
The inclusion of "Internet gaming disorder (IGD)" in the fifth edition of Diagnostic and statistical manual of mental disorders (DSM-5) creates a possible line of research.
J. Fam
semanticscholar   +1 more source

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