Purpose The purpose of this study was to provide basic information about the analysis of the correlation between online friendship network and internet game disorder among university students. Methods Study subjects were 77 university students.
Sung‐Min Son +2 more
doaj +1 more source
Depression, Internet Gaming Disorder, and the moderating effect of the gamer-avatar relationship: an exploratory longitudinal study [PDF]
Research into Internet Gaming Disorder (IGD) literature largely uses cross-sectional designs and seldom examines gaming context-related factors. Therefore, the present study combined a cross-sectional and longitudinal design to examine depression and the
Adams, BLM +4 more
core +1 more source
Internet addiction has been found to be prevalent worldwide, including Asian countries, and related to several negative outcomes and other behavioral addictions.
H. Leung +7 more
semanticscholar +1 more source
Risk and protective factors for (internet) gaming disorder: A meta-analysis of pre-COVID studies.
This large-scale meta-analysis aimed to provide the most comprehensive synthesis to date of the available evidence from the pre-COVID period on risk and protective factors for (internet) gaming disorder (as defined in the DSM-5 or ICD-11) across all ...
Ivan Ropovik +5 more
semanticscholar +1 more source
Effects of progressive aerobic training on neural synchrony and functional connectivity in internet gaming disorder: a randomized controlled fMRI study. [PDF]
Li Q +7 more
europepmc +3 more sources
Predictors and patterns of problematic Internet game use using a decision tree model [PDF]
Background and aims Problematic Internet game use is an important social issue that increases social expenditures for both individuals and nations. This study identified predictors and patterns of problematic Internet game use.
Cho, Hyun +6 more
core +1 more source
Psychological distress and aggression among adolescents with internet gaming disorder symptoms.
The present study aimed to investigate the current situation of internet gaming disorder (IGD) in Chinese adolescents and explore the impact of IGD-related factors on adolescent aggression.
Xi Deng +12 more
semanticscholar +1 more source
On the Prevalence of Addicted or Problematic Gaming in Finland
We bring attention to a notable unreported “gaming addiction” or “problem gaming” prevalence data set that adds significantly to both the DSM-5′s call for further Internet Gaming Disorder research as well as many other scientific encouragements for more ...
Veli-Matti Karhulahti, Raine Koskimaa
doaj +1 more source
The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents [PDF]
Aims. The current study explored the nature of problematic (addictive) video gaming and the association with game type, psychosocial health, and substance use. Methods. Data were collected using a paper and pencil survey in the classroom setting.
Allahverdipour H. +65 more
core +1 more source
Prevalence of internet gaming disorder in adolescents: A meta-analysis across three decades.
The inclusion of "Internet gaming disorder (IGD)" in the fifth edition of Diagnostic and statistical manual of mental disorders (DSM-5) creates a possible line of research.
J. Fam
semanticscholar +1 more source

