Results 81 to 90 of about 92,773 (388)

Video Game Playing and Internet Gaming Disorder: A Profile of Young Adolescents

open access: yesInternational Journal of Environmental Research and Public Health, 2023
In recent times, growing concern has arisen regarding the utilization of technology, video games, and the emergence of internet gaming disorder (IGD), particularly among young adolescents.
M. Labrador   +6 more
semanticscholar   +1 more source

Online gaming addiction in children and adolescents: a review of empirical research [PDF]

open access: yes, 2012
Background and aims: Research suggests that excessive online gaming may lead to symptoms commonly experienced by substance addicts. Since games are particularly appealing to children and adolescents, these individuals may be more at risk than other ...
Griffiths, MD, Kuss, DJ
core   +1 more source

EEG components of inhibitory control ability in internet gaming disorder: A systematic review and meta‐analysis of randomized controlled trials

open access: yesBrain and Behavior
Inhibitory control ability is a crucial cognitive function that enables individuals to regulate their impulses and behaviors in a goal‐directed manner.
Junjian Yu, M. Abdullah, N. Mansor
semanticscholar   +1 more source

Association of internet gaming disorder with impulsivity: role of risk preferences

open access: yesBMC Psychiatry, 2023
Background Internet gaming disorder (IGD) is a formal mental disorder leading to personal and social impairment. Although it shares similar physical and psychosocial effects to substance use disorder, the psychological mechanisms underlying IGD remain ...
Lin Zhu   +9 more
semanticscholar   +1 more source

Transducers Across Scales and Frequencies: A System‐Level Framework for Multiphysics Integration and Co‐Design

open access: yesAdvanced Materials Technologies, EarlyView.
Transducers convert physical signals into electrical and optical representations, yet each mechanism is bounded by intrinsic trade‐offs across bandwidth, sensitivity, speed, and energy. This review maps transduction mechanisms across physical scale and frequency, showing how heterogeneous integration and multiphysics co‐design transform isolated ...
Aolei Xu   +8 more
wiley   +1 more source

Lost in the chaos: Flawed literature should not generate new disorders [PDF]

open access: yes, 2017
The paper by Kuss, Griffiths, and Pontes (2016) titled “Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field” examines issues relating to the concept of Internet Gaming ...
Kardefelt-Winther, Daniel   +1 more
core   +4 more sources

Internet gaming and related psychotic disorder: An emerging phenomenon

open access: yesIndustrial Psychiatry Journal, 2023
Internet addiction has recently been suggested as a possible diagnostic entity in the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) and incorporated in the International Classification of Diseases 11th Revision (ICD-11) as a gaming ...
Rajnish Raj   +4 more
doaj   +1 more source

Internet addiction in students: prevalence and risk factors [PDF]

open access: yes, 2013
The last decade has witnessed a large increase in research on the newly emerging mental health problem of Internet addiction. Rather than looking at Internet addiction per se, this study focused on particular activities on the Internet that might be ...
Binder, JF, Griffiths, MD, Kuss, DJ
core   +1 more source

A Systematic Review of the Association of Internet Gaming Disorder and Excessive Social Media Use With Psychiatric Comorbidities in Children and Adolescents: Is It a Curse or a Blessing?

open access: yesCureus, 2023
Internet gaming and social media usage (SMU), particularly among children and teenagers, have witnessed a remarkable surge over the past decade. However, it remains uncertain whether this widespread usage has a positive or negative impact.
Sally Ghali   +8 more
semanticscholar   +1 more source

Vision‐Augmented Wearable Interfaces: Bioinspired Approaches for Realistic AI‐Human‐Machine Interaction

open access: yesAdvanced Materials Technologies, EarlyView.
This review presents recent progress in vision‐augmented wearable interfaces that combine artificial vision, soft wearable sensors, and exoskeletal robots. Inspired by biological visual systems, these technologies enable multimodal perception and intelligent human–machine interaction.
Jihun Lee   +4 more
wiley   +1 more source

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