Results 241 to 250 of about 623,221 (296)

Arti4D: Statistical Analysis and Modelling of the Spatio‐temporal Variability in Articulated 4D Shapes

open access: yesComputer Graphics Forum, EarlyView.
Abstract We propose a novel framework for the statistical modeling and analysis of the spatio‐temporal shape variability in articulated 4D (i.e., 3D + time) shapes such as human bodies and animals. We treat articulated 3D shapes, represented using parametric models such as SMPL or its variants, as elements of the product space of shape and pose ...
Z. Li, A. Amrani, S. Rai, H. Laga
wiley   +1 more source

SiGnature: Explicit Motion Diffusion for Stylized Semantic Gesture Generation

open access: yesComputer Graphics Forum, EarlyView.
Abstract While recent advances in co‐speech gesture generation have achieved impressive rhythmic synchronization, synthesizing gestures that are both semantically meaningful and faithful to a speaker's unique non‐verbal style remains an open challenge.
Adi Rosenthal   +4 more
wiley   +1 more source

F3AMD: Fast FiLM‐Conditioned Fourier Autoregressive Motion Diffusion

open access: yesComputer Graphics Forum, EarlyView.
Abstract Recent advances in generative motion synthesis have enabled realtime autoregressive generation of diverse and realistic character animations conditioned on user inputs, as demonstrated by models such as the Conditional Autoregressive Motion Diffusion Model (CAMDM).
Calvin Z. Qiao   +5 more
wiley   +1 more source

LORAMI: Low‐Rank Adaptation for Multi‐Identity Physics‐Based Face Rigs

open access: yesComputer Graphics Forum, EarlyView.
Abstract Physics‐based simulation can augment facial rigs with high‐quality deformations, but at steep computational costs. While neural surrogates can substantially reduce computation time, existing methods do not generalize across identity variations and instead require expensive per‐case retraining.
D. Corigliano   +3 more
wiley   +1 more source

A Splitting Architecture for Exact Reduced Coulomb Friction

open access: yesComputer Graphics Forum, EarlyView.
Abstract Existing approaches to frictional contact dynamics typically either modify the Coulomb law to improve numerical robustness or solve the exact law in a fully coupled monolithic form. However, in its reduced form, exact Coulomb friction can be written as a cone complementarity problem with an augmented velocity, which reveals a natural split ...
Hongcheng Song   +3 more
wiley   +1 more source

Advances in 4D Representation: Geometry, Motion, and Interaction

open access: yesComputer Graphics Forum, EarlyView.
We survey 4D representation through three key pillars — geometry, motion, and interaction — offering a selective, representation‐centric perspective to guide researchers in choosing and customizing the right 4D representation for their tasks. Abstract We present a survey on 4D generation and reconstruction, a fast‐evolving subfield of computer graphics
M. Zhao   +7 more
wiley   +1 more source

Inverse kinematics of a mobile robot

Neural Computing and Applications, 2012
The problem of kinematics is to describe the motion of the robotic system without consideration of the forces and torques causing the motion. This paper presents two methods to obtain the inverse kinematics of a mobile robot. In the first method, two rows of the forward kinematics are selected, the inverse of these two rows is obtained, and later the ...
Maricela Figueroa   +1 more
exaly   +3 more sources

Evolutionary motion inverse kinematics

open access: yes2007 IEEE Congress on Evolutionary Computation, 2007
In disciplines, such as robotics and computer graphics (CG) or industries such as, game development, various tasks involve the manipulation of articulated structures in interesting and complex ways. This may involve controlling robotic manipulators or perhaps posing the skeleton of a virtual human.
Millard, John Terence, John Millard
openaire   +3 more sources

Learning inverse kinematics

Proceedings 2001 IEEE/RSJ International Conference on Intelligent Robots and Systems. Expanding the Societal Role of Robotics in the the Next Millennium (Cat. No.01CH37180), 2002
Real-time control of the end-effector of a humanoid robot in external coordinates requires computationally efficient solutions of the inverse kinematics problem. In this context, this paper investigates inverse kinematics learning for resolved motion rate control (RMRC) employing an optimization criterion to resolve kinematic redundancies. Our learning
Aaron D'Souza   +2 more
openaire   +2 more sources

Home - About - Disclaimer - Privacy